
Chamuzor (30-36 power, 6 apr, acid element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Changes stats: +2 Mag / +6 Wil / +1 Cun / +3 Con
Maximum wards: +2 acid
Changes damage: +30% acid
Talents granted: +3 Ward +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +9
Spellpower: +15 (+5 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 15
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +17 mind / +7 darkness
Damage against: +7% Living
When wielded/worn:
Changes stats: +3 Str / +2 Wil / +2 Cun
Changes damage: +19% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Stamina each turn: +3.00
Psi each turn: +0.10
Mindpower: +15 (+7 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Arcdredge the Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 50% Str, 20% Mag, 60% Dex
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +26
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage
Travel speed: +500%
Shots beam through all targets.
Damage (Ranged): +20 blight / +20 lightning
Damage (radius 2) on crit: +8 blight / +4 lightning
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Sparkwither the silk robe (15 def, 0 armour)2.0
T4 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
dps ----------
Spell.crit +3%
Spell.pwr +20 (+5 eff.)
Dmg.mod +9% lightning +19% mind
+5% all
Melee Ret 4 lightning
----- def -----
Defense +15 (+5 eff.)
Resists +19% mind +13% all
Spell.save +17 (+9 eff.)
Stun/Frz- +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
