
Eclipse (117% power, 4 apr, physical element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 117% Range: 1.2x
Uses stat: 110% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (136% power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 137% Range: 1.3x
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +18.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 93.84 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Mag / +6 Wil / +10 Lck
Changes resistances: +20% temporal
Changes resistances cap: +10% temporal
Changes damage: +10% temporal
Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination
Physical save: +20 (+10 eff.)
Spell save: +20 (+9 eff.)
Mental save: +20 (+10 eff.)
Confusion immunity: +40%
Spellpower: +8 (+3 eff.)
It can be used to activate talent See the Threads (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

brawler's iron gauntlets of the iron hand (0 def, 1 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Changes stats: +5 Str / +3 Dex / +3 Wil / +3 Cun / +3 Con
Talent mastery: +0.20 Technique / Grappling
Talent cooldown: Double Strike (-1 turn)
Physical save: +6 (+3 eff.)
Disarm immunity: +20%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Malslek the Accursed's Hat (2 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+1 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-7 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+3 eff.)
Mindpower: +15 (+8 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.

Flashqueller the dwarven lanternRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 20 fire
Changes resistances: +9% mind / +12% fire
Changes resistances penetration: +20% mind
Changes damage: +12% mind
Maximum life: +54.00
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Trident of the Tides (191% power, 20 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Power: 191% Range: 1.4x
Uses stats: 50% Mag, 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+9 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 179.81.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

glacial deep-steel trident (134% power, 10 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / trident ; tier 3
It must be held with both hands.
Power: 134% Range: 1.6x
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Crit. chance: +2.5%
Attack speed: 100%
Burst (radius 2) on crit: +19 ice
When wielded/worn:
Armour: +7
Changes resistances penetration: +12% cold
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

warbringer's orite trident of crippling (150% power, 13 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / trident ; tier 4
It must be held with both hands.
Power: 150% Range: 1.6x
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +13
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +13 (+2 eff.)
Changes stats: +6 Con
Changes resistances penetration: +12% physical
Disarm immunity: +31%
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

elven-wood vilestaff 'Skystalker' (129% power, 5 apr, lightning element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Power: 129% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Burst (radius 1) on hit: +4 blight / +4 lightning
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +6.0%
Physical power: +10 (+2 eff.)
Damage (Melee): 23 fire
Damage when hit (Melee): 8 blight
Changes resistances: +15% blight
Changes damage: +25% lightning
Talent granted: +1 Command Staff
Critical mult.: +29.00%
Spellpower: +30 (+8 eff.)
Spell crit. chance: +9%
See invisible: +11
It can be used to project a bolt elemental energy from the staff (to range 9) dealing 84.63 to 101.55 lightning damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Black Maul (182% power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stats: 50% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+7 eff.)
Physical power: +12 (+2 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 3.9
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

insulating stralite amulet of perfection (0.22 Psionic / Nightmare,0.22 Wild-gift / Antimagic)Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +26% fire / +11% cold
Talent masteries: +0.22 Psionic / Nightmare +0.22 Wild-gift / Antimagic
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun mace 'Hellsward' (48-66 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.5 - 66.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3
When wielded/worn:
Accuracy: +30 (+10 eff.)
Armour penetration: +16
Physical crit. chance: +12.0%
Physical power: +15 (+4 eff.)
Defense: +15 (+5 eff.)
Changes stats: +3 Wil / +4 Mag
Changes resistances penetration: +15% all
Changes damage: +6% fire
Infravision radius: +2
Blunt and deadly.
This item has been sent to the Item's Vault.

blazebringer's orichalcum trident (52-83 power, 16 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / trident ; tier 5
It must be held with both hands.
Base power: 52.0 - 83.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +16
Crit. chance: +4.0%
Attack speed: 100%
Damage (radius 2) on crit: +48 fire
When wielded/worn:
Changes resistances penetration: +28% fire
Global speed: +8%
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Balotostir (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -9%
Effects on melee hit:
* 22% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 6 temporal
Changes stats: +2 Str / +4 Mag / +4 Wil / +6 Con
Changes resistances penetration: +10% physical
Changes damage: +6% temporal
Maximum encumbrance: +44
Physical save: +27 (+0 eff.)
It can be used to blink to a nearby random location (rad 14)
Activation puts all charms on cooldown for 22 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
