
 Blood-Letter (33-46 power, 4.5 apr)
Blood-Letter (33-46 power, 4.5 apr)3.0
T3 waraxe 1H weapon
Reqs Dex 24
[Unique]
Nature/Master
Power 33.0 - 46.2 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +7.0%
Atk.spd 100%
Dmg.conv 50% ice
On Hit: 15% Ice Breath 2
While equipped:
dps ----------
Res.pen +20% cold
----- def -----
Armour +20
Ice.pen +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

 Hellssquall the cashmere cloak (8 def, 0 armour)
Hellssquall the cashmere cloak (8 def, 0 armour)2.0
T3 cloak armor
[Random Unique]
Nature/Master
While equipped:
Stats +3 Cun +3 Dex
dps ----------
Dmg.mod +15% darkness +9% fire
Res.pen +13% darkness
Melee Ret 4 fire
On Hit (Melee):
* 10% chance to reduce all saves and defense by 19
----- def -----
Defense +8 (+4 eff.)
Resists +9% mind +21% fire +16% light
+15% darkness
Stealth +19
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

 steel shield 'Islera' (0 def, 4 armour, 14-17 power, 41.5 block)
steel shield 'Islera' (0 def, 4 armour, 14-17 power, 41.5 block)7.0
T2 shield armor
Reqs Shield usage training
[Random Unique]
Nature/Disrupt
When used to Attack:
Power 14.0 - 16.8 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +3.0%
Block +42
Melee+ +14 cold
While equipped:
Stats +2 Wil
dps ----------
Melee+ 6 lightning
On shield block:
* Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Melee Ret 4 lightning
On Hit (Melee):
* 10 arcane resource burn
----- def -----
Armour +4
Fatigue +8%
Resists +3% fire +12% cold +6% nature
+15% arcane
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

 Boots of the Hunter (2 def, 12 armour)
Boots of the Hunter (2 def, 12 armour)3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+4 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+0 eff.)
Fatigue +8%
Spell.save +10 (+5 eff.)
Mind.save +10 (+5 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

 Robe of Force (12 def, 8 armour)
Robe of Force (12 def, 8 armour)2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+3 eff.)
Resists +15% acid +12% physical +9% all
Phys.save +10 (+5 eff.)
Send out a range 5 beam of kinetic energy, dealing 34.27 to 42.84 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

 Gloomwrither of the Blightspawn (0 def, 4 armour)
Gloomwrither of the Blightspawn (0 def, 4 armour)3.0
T3 feet armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +3 Dex +6 Cun +3 Con
dps ----------
Mov.spd +10%
On Melee Ret:
* 30% chance to reduce damage dealt by 24%
* 35% chance to reduce strength, dexterity, and constitution by 15
----- def -----
Armour +4
Fatigue -3%
Phys.save +26 (+8 eff.)
Mind.save +15 (+5 eff.)
Max.HP +42.00
Disease- +10%
Silence- +20%
Stun/Frz- +20%
---------- misc
Stam/turn +0.50
Disengage:
Puts all charms on 15 cooldown
Level 3.0
Pwr.cost 15 out of 15/15.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
