steel opal ring
Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +4 Con
Changes resistances: +22% lightning / +24% fire
Changes resistances penetration: +20% blight
Changes damage: +11% lightning / +12% fire
Spell save: +12 (+4 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +2
Maximum stamina: +18.00
Spell crit. chance: +3%
Infravision radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
steel opal ringRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +4 Con
Changes resistances: +22% lightning / +24% fire
Changes resistances penetration: +20% blight
Changes damage: +11% lightning / +12% fire
Spell save: +12 (+4 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +2
Maximum stamina: +18.00
Spell crit. chance: +3%
Infravision radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Barunik the Chargebreak (111% power, 3 apr, lightning element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +3 Cun / +2 Con
Changes resistances: +3% lightning
Changes damage: +15% arcane / +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Physical save: +6 (+3 eff.)
Spell save: +7 (+2 eff.)
Mental save: +7 (+2 eff.)
Mana each turn: +0.10
N.Energy each turn: +0.20
Vim when firing critical spell: +4.00
Maximum mana: +31.00
Maximum vim: +23.00
Maximum neg.energy: +25.00
Spellpower: +6 (+2 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Barunik the Chargebreak (111% power, 3 apr, lightning element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +3 Cun / +2 Con
Changes resistances: +3% lightning
Changes damage: +15% arcane / +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Physical save: +6 (+3 eff.)
Spell save: +7 (+2 eff.)
Mental save: +7 (+2 eff.)
Mana each turn: +0.10
N.Energy each turn: +0.20
Vim when firing critical spell: +4.00
Maximum mana: +31.00
Maximum vim: +23.00
Maximum neg.energy: +25.00
Spellpower: +6 (+2 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Rune of the Rift (482.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 588.04 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of the Rift (482.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 588.04 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
gold quartz ring
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 25%
* 14% chance to reduce all saves and defense by 31
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 17 physical
Effects on ranged hit:
* 13% chance to reduce all saves and defense by 31
Damage (Ranged): 23 physical
Changes stats: +4 Cun
Changes resistances: +6% temporal
Changes resistances penetration: +5% darkness
Changes damage: +3% temporal
Physical save: +13 (+4 eff.)
Spell save: +6 (+2 eff.)
Mental save: +11 (+4 eff.)
Disarm immunity: +31%
Pinning immunity: +30%
Stun/Freeze immunity: +30%
Knockback immunity: +29%
Hate when firing a critical mind attack: +2.00
Maximum life: +29.00
Maximum hate: +8.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 5.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
gold quartz ringRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 25%
* 14% chance to reduce all saves and defense by 31
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 17 physical
Effects on ranged hit:
* 13% chance to reduce all saves and defense by 31
Damage (Ranged): 23 physical
Changes stats: +4 Cun
Changes resistances: +6% temporal
Changes resistances penetration: +5% darkness
Changes damage: +3% temporal
Physical save: +13 (+4 eff.)
Spell save: +6 (+2 eff.)
Mental save: +11 (+4 eff.)
Disarm immunity: +31%
Pinning immunity: +30%
Stun/Freeze immunity: +30%
Knockback immunity: +29%
Hate when firing a critical mind attack: +2.00
Maximum life: +29.00
Maximum hate: +8.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 5.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Rune of Dissipation ( )
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Cut Drem Arm
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: misc / gross ; tier 3
When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.
Cut Drem ArmRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: misc / gross ; tier 3
When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Petrified Wood
Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
Petrified WoodRequires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.