

Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 13
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+5 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.5 - 28.7
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +11
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 16
On weapon crit:
* Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 357.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+2 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +1 Wil
Changes resistances: +26% nature
Changes damage: +12% mind / +3% darkness / +16% nature
Hate when firing a critical mind attack: +2.00
Mindpower: +15 (+5 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 10.0 - 13.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
Damage (Melee): +5 darkness
Damage (radius 2) on crit: +4 acid
Damage against: +6% Living
When wielded/worn:
Changes damage: +12% darkness
Spell save: +3 (+1 eff.)
Knockback immunity: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 13.0 - 16.9
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +5 darkness
Damage against: +7% Living
When wielded/worn:
Changes resistances: +1% physical
Spell save: +9 (+3 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.