

3.0
T5 trident 2H weapon
[Unique]
Nature/Psionic
Power 84.0 - 117.6 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +20.0%
Atk.spd 100%
On Hit: 10% Stunning Blow 1
On Hit: 10% Spit Poison 5
On Hit: 10% Silence 3
While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
+10 Lck
dps ----------
Mind.crit +12%
Phys.pwr +12 (+3 eff.)
Mind.pwr +12 (+3 eff.)
Dmg.mod +15% cold +25% nature
+10% mind
----- def -----
Resists +10% acid +15% cold
+20% nature
---------- misc
Light +2
Cooldown Spit Poison -2
Rush -3
Masteries
+0.30 Technique/Combat techniques
+0.30 Technique/Combat training
+0.30 Psionic/Psychic Assault
Implode:
Level 2.6
Pwr.cost 40 out of 60/60.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 4 turns and dealing 185.2 Physical damage each turn.
The duration and damage improve with Mindpower.
This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs.
It is imbued with the greatest strengths of all of the most powerful Naga warriors.
Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+16 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.


1.5
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
dps ----------
Dmg.mod +15% all
Res.pen +10% all
----- def -----
Armour +15
---------- misc
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Level 3.9
Pwr.cost 25 out of 25/25.
Range 3
Travel.spd instantaneous
Is a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 18.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.


2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+7 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.


3.0
T4 trident 2H weapon
[Unique]
Nature
Power 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +15.0%
Atk.spd 100%
Melee+ +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
dps ----------
Dmg.mod +20% cold
Acc +10 (+2 eff.)
----- def -----
Resists +25% cold
Spell.save +18 (+8 eff.)
---------- misc
See.Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Level 3.9
Pwr.cost 60 out of 150/150.
Range 10
Travel.spd instantaneous
Is a spell
Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 266.68.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.


12.0
T2 massive armor
[Unique]
Nature/Master
While equipped:
Stats +3 Dex +3 Wil +3 Con
----- def -----
Armour +12
Defense +4 (+1 eff.)
Fatigue +14%
Resists +18% cold +18% darkness
+18% nature
Heal.mod +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.


1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.


3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 50.0 - 70.0 Physical
Uses 20% Mag, 90% Str
Acc+ +0.4% crit mult (max 40%)
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +8 Mag
dps ----------
Spell.crit +9%
Spell.pwr +25 (+11 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane
---------- misc
Light +1
On Spell Hit: 12% Lightning 5
On Spell Hit: 12% Flame 5
On Spell Hit: 12% Manathrust 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.


1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+3 eff.)
Phys.save +15 (+4 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.


0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.


0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 468.86 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.


3.0
T4 head armor
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +0 Cun
+5 Con -4 Lck
dps ----------
Dmg.mod +10% physical +10% fire
----- def -----
Armour +9
Defense +5 (+1 eff.)
Fatigue +10%
Phys.save +0 (+0 eff.)
Spell.save +0 (+0 eff.)
Mind.save +0 (+0 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Level 3.9
Pwr.cost 45 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 43%) for 3 turns.
The sound wave is so strong, your foes also take 195.47 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.


3.0
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 40.0 - 60.0 Fire
Uses 110% Str
Acc+ +0.3% crit chance (max 25%)
Apr +27
Crit +6.0%
Atk.spd 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
----- def -----
Armour +15
Defense +12 (+3 eff.)
Fatigue +9%
---------- misc
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.


3.0
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."


3.0
T5 arrow ammo
[Unique]
Arcane
Power 45.0 - 63.0 Void
Uses 70% Dex, 40% Mag, 50% Str
Acc+ +0.3% crit chance (max 25%)
Apr +120
Crit +6.0%
Capacity 0
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.


3.0
T4 head armor
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+1 eff.)
----- def -----
Armour +8
Defense +4 (+1 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.


0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-6 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+3 eff.)
Spell.pwr +16 (+5 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.


0.0
T5 green gem
[Plot Item]
Nature
While equipped:
Stats +15 Con
Resists +10% blight
Affinity +15% nature
HP.reg +2.00
Heal.mod +30%
Item imbue powers:
Stats +15 Con
Resists +10% blight
Affinity +15% nature
HP.reg +2.00
Heal.mod +30%
Stun/Frz- +30%
Latent Damage Type: Nature
A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.


3.0
T2 head armor
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+3 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+7 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+3 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 5.2
Pwr.cost 12 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 126.36 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.


3.0
T5 longsword 1H weapon
[Unique]
Master/Psionic
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
dps ----------
Acc +18 (+3 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."


7.0
T5 shield armor
[Unique]
Nature/Disrupt
When used to Attack:
Power 52.0 - 62.4 Physical
Uses 100% Cun
Acc+ +2.5% proc dam (max 250%)
Crit +4.5%
Block +240
Dmg.conv 30% nature
10% manaburn arcane
While equipped:
dps ----------
Melee Ret 15 nature
----- def -----
Armour +12
Defense +18 (+3 eff.)
Rng.Def +12 (+2 eff.)
Fatigue +22%
Resists +35% blight +15% nature
Spell.save +24 (+8 eff.)
Disease- +60%
---------- misc
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.


9.0
T3 light armor
[Unique]
Steamtech
While equipped:
----- def -----
Armour +7
Defense +6 (+1 eff.)
Fatigue +7%
Phys.save +15 (+3 eff.)
---------- misc
Talents +1 Medical Urgency Vest
This light leather armour features a special medical injector.


1.0
T5 belt armor
[Unique]
Psionic
While equipped:
----- def -----
Fatigue +5%
Resists +30% lightning
Stun/Frz- +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.


4.0
T1 steamgun 1H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +4
Atk.spd 100%
Dmg.mult 50%
Range +6
Proj.spd +600%
Ranged+ +5 physical
On Hit.r1 +0 20% chance of physical repulsion
Recurse +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.


1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.


1.0
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
----- def -----
Armour +2
Resists +10% lightning +10% cold
Max.HP +60.00
Knockbk- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Level 2.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Throw a huge boulder, dealing 162.56 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.


0.1
T3 taint scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
Inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.