

0.0
potion
[Plot Item]
Nature
Permanently increase your armor by four.
A vial of grainy, iron-colored fluid.


0.0
potion
[Plot Item]
Nature
Permanently increase your dexterity and cunning by three.
A vial of pink, airy fluid.


0.0
potion
[Plot Item]
Nature
Permanently increase all your saving throws by 4.
A vial of bubbling, slate-colored fluid.


0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 320 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.


0.1
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.


0.1
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.


2.0
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
----- def -----
Armour +3
Fatigue +3%
Dmg.red +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.


0.0
T3 gift gem
[Legendary]
Unknown
While carried:
Light +2
Explode a sphere.
Uses 1 power out of 2020/2020
A set of 2020 tiny explosive spheres.


0.0
blood corpse
[Plot Item]
Nature
Drink the vile fluid.
A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?


0.0
heart corpse
[Plot Item]
Arcane
Consume the heart.
The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough.


Requires:
- Level 15
Powered by steamtech
0.00 Encumbrance.
[Unique]
Type: nil / unknown ; tier 1
It can be used to teleport..
A strange metal contraption imbued with some kind of teleportation magic.
This item has been sent to the Item's Vault.


Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
Activation costs 26 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.


Requires:
- Dexterity 10
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +5
Defense: +3 (+3 eff.)
Fatigue: +6%
Changes stats: +4 Cun / +4 Mag
Changes resistances: +20% cold
Changes damage: +18% fire
Light radius: +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 28 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.