

0.1
T5 ring jewelry
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +8 Cun +8 Dex
dps ----------
Mov.spd +15%
Dmg.mod +38% lightning
Acc +15 (+7 eff.)
Apr +17
----- def -----
Defense +11 (+5 eff.)
Resists +64% lightning
+1% physical +25% acid
+6% mind +22% cold
+5% arcane +25% fire
Ignore.dmg +8%
Affinity +20% lightning
Disease- +10%
Confus- +21%
Pinning- +21%
Disengage:
Puts all charms on 10 cooldown
Level 2.6
Pwr.cost 10 out of 10/10.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 142% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.


3.0
T5 arrow ammo
Reqs Dex 48
[Random Unique]
Nature/Master/Psionic
Power 77.0 - 107.8 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +26.0%
Capacity 23
Proj.spd +200%
Ranged+ +60 physical +12 darkness
+4 blight +16 arcane
On Hit.r1 +21 darkness
On Crit.r2 +8 darkness
On Hit:
* 10% chance to reduce damage dealt by 11%
* 20% chance to knock the target back 3 spaces and deal 62 physical damage
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 75 physical damage
On Crit:
* Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+10 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+7 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.


2.0
T5 head armor
[Unique]
Master
While equipped:
Stats +12 Cun +18 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +15%
Dmg.mod +10% physical
Res.pen +15% physical
Acc +40 (+16 eff.)
Apr +15
----- def -----
Defense +15 (+7 eff.)
Blind- +100%
---------- misc
Masteries
+0.20 Steamtech/Gunslinging
+0.20 Steamtech/Bullets mastery
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.


0.0
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Mov.spd +20%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Mov.spd +15%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.


2.0
white gem
[Unique]
Nature
While carried:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
+10 Lck
Dmg.mod +7% all
Resists +7% all
Stun/Frz- +100%
Light +1
A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.


1.0
orb
[Plot Item]
Unknown
While carried:
Stats +6 Cun
Use the orb.
Uses 1 power out of 1/1
This orb is warm to the touch.


1.0
orb
[Plot Item]
Unknown
While carried:
Stats +6 Mag
Use the orb.
Uses 1 power out of 1/1
Flames swirl on the icy surface of this orb.


1.0
orb
[Plot Item]
Unknown
While carried:
Stats +6 Str
Use the orb.
Uses 1 power out of 1/1
Visions of death and destruction fill your mind as you lift this orb.


1.0
orb
[Plot Item]
Unknown
While carried:
Stats +6 Dex
Use the orb.
Uses 1 power out of 1/1
Dark visions fill your mind as you lift the orb. It is cold to the touch.


0.0
heart corpse
[Plot Item]
Nature
Consume the heart.
The heart of the Sandworm Queen, ripped from her dead body.
You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.


2.0
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.


2.0
T4 forbidden tome
[Unique]
Unknown
Read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.


2.0
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?


2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.


4.0
T5 longbow 2H weapon
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Mastery Master Marksman
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+4 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+6 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 165 to 330 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.


0.4
potion
[Unique]
Master
Quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.


1.0
fang misc
[Unique]
Nature
While carried:
dps ----------
Apr +7
---------- misc
Telepathy Animal/Canine
A fang from the great warg, Rungof, still covered in blood.


3.0
T5 red gem
[Unique]
Arcane
While carried:
Spell.pwr +7 (+1 eff.)
Melee Ret 25 fire
Latent Damage Type: Fire
Dull red runes are etched all over this blackened skull.


1.0
T4 belt armor
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun +8 Lck
----- def -----
Rng.Def +20 (+10 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 4.0
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 0 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.


0.0
potion
[Plot Item]
Nature
Permanently increase your strength and constitution by three.
A vial of sluggish tan fluid.


0.0
potion
[Plot Item]
Nature
Permanently increase your chance to critically strike with spells by 4%.
A vial of churning orange fluid.


0.0
potion
[Plot Item]
Nature
Grant you two additional class talent points.
A vial of clear, steaming fluid.


0.0
potion
[Plot Item]
Nature
Grant you two additional generic talent points.
A vial of murky white fluid.


0.0
potion
[Plot Item]
Nature
Grant you four additional stat points.
A vial of thick maroon fluid.


0.0
potion
[Plot Item]
Nature
Permanently increase your magic and willpower by three.
A vial of glowing cyan fluid.


0.0
potion
[Plot Item]
Nature
Permanently increase your physical critical strike chance by 4%.
A vial of chunky red fluid.


0.0
potion
[Plot Item]
Nature
Permanently increase your luck by 5.
A vial of lively yellow fluid.