
Eye of the Dreaming One2.0
T1 misc tool
[Unique]
Psionic
While equipped:
Stats +5 Wil
dps ----------
Mind.pwr +5 (+3 eff.)
----- def -----
Mind.save +10 (+8 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Sleep:
Level 3.9
Pwr.cost 20 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.

medical injector implant of the titan (efficiency 144% / cooldown 50%)0.1 Encumbrance
T1 implant scroll
[Ego]
Steamtech
When inscribed on your body:
Cooldown: 1
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 50%.
Its effects scale with your Constitution stat.
Implant on your skin..
Steamtech implants can be grafted on the users skin..

medical injector implant of the titan (efficiency 144% / cooldown 50%)0.1 Encumbrance
T1 implant scroll
[Ego]
Steamtech
When inscribed on your body:
Cooldown: 1
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 50%.
Its effects scale with your Constitution stat.
Implant on your skin..
Steamtech implants can be grafted on the users skin..

steam generator implant of the duelist (steam 9)0.1 Encumbrance
T1 implant scroll
[Ego]
Steamtech
When inscribed on your body:
Cooldown: 20
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 8.6 steam per turn.
Can be activated for an instant burst of 43 steam.
Its effects scale with your Dexterity stat.
Implant on your skin..
Steamtech implants can be grafted on the users skin..

Jaw of Rogroth1.0 Encumbrance
T3 belt armor
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+1 eff.)
other -------
Vim/kill +4.00
Max souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.

Ring of the War Master0.1 Encumbrance
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+3 eff.)
Changes stats: +3 Str +3 Dex +3 Con
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.

Thaloren-Tree Longbow4.0 Encumbrance
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Attack Speed 143%
Range +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex +20 Wil
Changes resistances penetration: +20% nature
+20% physical
Changes damage: +30% nature +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+7 eff.)
Changes stats: +4 Dex +4 Wil +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.

Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+1 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
Telekinetic Leap:
Effective talent level: 4.5
Power cost 15 out of 20/20.
Range 6
Cooldown: 15
Travel.spd instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.

The Guardian's Totem2.0 Encumbrance
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects when hit in melee:
* 18% chance to slow global speed by 0%
Changes stats: +10 Wil
Changes resistances: +20% blight +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+12 eff.)
Mindpower: +8 (+4 eff.)
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 37 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.

The Far-HandPowered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 26 power out of 36/36) :
Effective talent level: 5.5
Power cost: 26 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (103).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 13).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.

Infused Cerebrum (8 def, 0 armour)Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+4 eff.)
Mindpower: +12 (+4 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 73 power out of 150/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?

Dúathedlen HeartPowered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+1 eff.)
Damage (Melee): 20 darkness
Changes stats: +5 Mag
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness
Light radius: -1000
Infravision radius: +7
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
Talent on hit(spell): Invoke Darkness (15% chance level 4).
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.

Will of Ul'Gruth (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +15
Changes stats: +5 Str / +5 Mag
Changes resistances penetration: +10% all
Changes damage: +15% all
Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality
Your Obliterating Smash can destroy walls.
It can be used to activate talent Obliterating Smash (costing 19 power out of 25/25) :
Effective talent level: 4.5
Power cost: 19 out of 25/25.
Range: 3
Travel Speed: instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.

ExilerPowered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 58.29 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s)
Activation costs 24 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.

MnemonicInfused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +25% mind
Talent mastery: +0.20 Psionic / Mentalism
Mental save: +20 (+5 eff.)
Confusion immunity: +40%
Psi each turn: +0.50
Mindpower: +12 (+3 eff.)
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Talent on hit(mindpower): Mental Refresh (10% chance level 1).
Activating this item is instant.
It can be used to activate talent Mental Shielding (costing 22 power out of 30/30) :
Effective talent level: 3.5
Power cost: 22 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.

Sawrd (30-48 power, 19 apr)Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 30.0 - 48.0
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.

Newly picked upRazorlock (25-38 power, 24 apr)
Requires:
- Strength 40
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 25.0 - 37.5
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
Multiple attacks: +2
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +11 (+9 eff.)
Fatigue: +13%
Talent granted: +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.

Dawn's Blade (50-70 power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 25% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 30% light
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +18% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns)
Spellpower: +10 (+5 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 151.51 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 35 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.

Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Glows brightly in the light of dawn.
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stat: 100% Str
Damage type: Light
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +280
When wielded/worn:
Armour: +20
Defense: +16 (+11 eff.)
Ranged Defense: +17 (+12 eff.)
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +1 Block
Spell save: +19 (+11 eff.)
Light radius: +2
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.

Quicksteps (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +18 Mag
Changes damage: +18% arcane
Grants telepathy: Dragon Demon/Major Humanoid/Orc Demon/Minor
Spellpower: +13 (+6 eff.)
Lowers spell cool-downs by: 30%
Defense after a teleport: +18
Resist all after a teleport: +18%
New effects duration reduction after a teleport: +18%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+7 eff.)
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 68.83 fire damage and 68.83 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.

Telos's Staff CrystalPowered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.

steam generator implant (steam 14)Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 14.4 steam per turn.
Can be activated for an instant burst of 72 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..

amazing fiery salve [power 18]Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
No medical injector available, values are indicative only.
Activating this item is instant.
It can be used to remove 3 magical effects and grants a fiery aura (18% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.

amazing frost salve [power 18]Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
No medical injector available, values are indicative only.
Activating this item is instant.
It can be used to remove 3 physical effects and grants a frost aura (18% cold, darkness and nature affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.

amazing healing salve [power 254]Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
No medical injector available, values are indicative only.
It can be used to heal 254
Activation puts Talent Medical Injector on cooldown for 15 turns.
Medical salve.

amazing pain suppressor salve [power 222]Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
No medical injector available, values are indicative only.
Activating this item is instant.
It can be used to let you fight up to -222 life and reduces all damage by 21% for 7 turns (takes no time to activate)
Activation puts Talent Medical Injector on cooldown for 10 turns.
Medical salve.
