

1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 100% Range: 1.3x
Uses 20% Str, 20% Dex
Dmg Darkness
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


3.0
T3 mace 1H weapon
Reqs Str 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 138% Range: 1.4x
Uses 20% Cun, 90% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +20.0%
Atk.spd 100%
On Crit.r2 +50 manaburn arcane
While equipped:
----- def -----
Resists +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Power 144% Range: 1.3x
Uses 50% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 100% Range: 1.3x
Uses 20% Str, 20% Dex
Dmg Light
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Phys.pwr +5 (+2 eff.)
Spell.pwr +5 (+1 eff.)
----- def -----
Blind- +100%
---------- misc
See.Invis +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 31 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 129% Range: 1.3x
Uses 50% Mag, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+2 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 50% Cun, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+3 eff.)
Phys.save +15 (+8 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Power 158% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +12.0%
Atk.spd 100%
On Crit:
* release a burst of light and dark damage (scales with Magic)
While equipped:
Stats +4 Str +4 Cun +4 Mag
dps ----------
Spell.crit +4%
Spell.pwr +12 (+2 eff.)
Dmg.mod +18% darkness +18% light
---------- misc
Light +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.


5.0
T3 staff 1H weapon
[Unique]
Arcane
Power 127% Range: 1.2x
Uses 125% Mag
Dmg Fire
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+5 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 8 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


2.0
T3 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% light
Melee Ret 18 light
----- def -----
Resists +12% darkness +12% light
Spell.save +15 (+5 eff.)
---------- misc
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 115 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 18 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Psionic
Power 127% Range: 1.4x
Uses 20% Wil, 60% Dex, 50% Str
Dmg Mind
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +2.0%
Capacity 20
On Crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
Reqs Dex 28
[Unique]
Psionic
Power 147% Range: 1.2x
Uses 10% Wil, 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
Ranged+ +25 mind +30 mind slow
On Hit:
* 50% chance to reload 1 ammo
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.