
Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+2 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+7 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

LightradianceRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +5 Cun
Changes resistances: +14% fire / +15% cold
Changes resistances penetration: +15% light
Changes damage: +6% light
Physical save: +15 (+7 eff.)
Spell save: +19 (+9 eff.)
Mental save: +16 (+8 eff.)
Light radius: +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.

stralite ring of miseryRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 11% chance to reduce all saves and defense by 27
Damage (Melee): 26 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 27
Damage (Ranged): 5 physical
Changes stats: +4 Cun
Hate when firing a critical mind attack: +2.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Miresteel the hardened leather slingRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Effects on ranged hit:
* 20% chance to slow global speed by 50%
Changes stats: +2 Dex
Changes resistances penetration: +25% mind
Mental save: +6 (+3 eff.)
Mental crit. chance: +1%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Cloudspitter (16/18, 17-20 power, 1 apr)Requires:
- Dexterity 11
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 1
Base power: 17.0 - 20.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +1
Crit. chance: +4.0%
Capacity: 18
On weapon hit:
* 20% chance to reduce all saves and defense by 23
Damage (Ranged): +20 lightning / +6 nature
Damage (radius 2) on crit: +20 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Venomkarma (13-14 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.0 - 14.3
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 52%
When wielded/worn:
Damage (Melee): 12 lightning / 7 mind / 9 darkness
Changes stats: +5 Str / +4 Dex / +3 Mag / +5 Wil / +6 Cun / +5 Con
Changes resistances: +12% lightning / +12% temporal
Changes resistances penetration: +10% lightning
Changes damage: +14% lightning / +8% mind / +6% darkness
Talent granted: +1 Attune Mindstar
Physical save: +6 (+2 eff.)
Spell save: +6 (+3 eff.)
Mental save: +5 (+2 eff.)
Equilibrium when hit: +1.60
Vim when firing critical spell: +1.00
Spellpower on spell critical (stacks up to 3 times): +4
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+3 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+6 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

warded stralite shield (0 def, 8 armour, 47-56 power, 145.5 block)Requires:
- Shield usage training
- Cunning 35
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 47.0 - 56.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +146
On weapon hit:
* reduce the cooldown of your ward talent by 1
When wielded/worn:
Armour: +8
Fatigue: +8%
Maximum wards: +5 lightning / +4 temporal / +5 darkness / +5 fire / +6 nature / +3 blight / +6 cold / +4 arcane / +5 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+3 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 36.81 to 46.01 physical damage (based on Willpower and Cunning) with knockback
Activation costs 8 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

blighted drakeskin leather gloves of the juggernaut (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 11 blight
Changes stats: +3 Con
Changes resistances: +6% blight
Changes damage: +7% blight
Physical save: +21 (+7 eff.)
Spell save: +6 (+3 eff.)
Mental save: +3 (+1 eff.)
Disarm immunity: +38%
When used to modify unarmed attacks:
Base power: 25.5 - 28.1
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Soul Rot (20% chance level 5).
Damage (Melee): +10 physical
Damage (radius 2) on crit: +9 blight
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 24 cooldown :
Effective talent level: 2.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour: +3
Changes stats: +4 Dex
When used to modify unarmed attacks:
Base power: 24.5 - 27.0
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +10
Armour Penetration: +5
Crit. chance: +12.0%
Attack speed: 100%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
