lifebinding yew vilestaff of illumination (63 - 76 damage, 4 apr, darkness element)
5.0 Encumbrance
T3 staff 2H weapon
[Ego+]
Nature
Weapon Damage 20.0 - 24.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +3 Con
offense ------
Spell Crit +3%
Spellpower +14 (+5 eff.)
Damage +20% darkness
defense ------
Defense +9 (+4 eff.)
Life Regen +0.80
Healmod +13%
other -------
Light +2
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 turn cooldown
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 160.74 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
lifebinding yew vilestaff of illumination (63 - 76 damage, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
[Ego+]
Nature
Weapon Damage 20.0 - 24.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +3 Con
offense ------
Spell Crit +3%
Spellpower +14 (+5 eff.)
Damage +20% darkness
defense ------
Defense +9 (+4 eff.)
Life Regen +0.80
Healmod +13%
other -------
Light +2
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 turn cooldown
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 160.74 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)
1.0 Encumbrance
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +8
Disarm Resist +40%
Stun Resist +30%
Knockbk Resist +30%
other -------
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +8
Disarm Resist +40%
Stun Resist +30%
Knockbk Resist +30%
other -------
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
Cut Drem Arm
2.0 Encumbrance
T3 gross misc
[Unique]
Unknown
While equipped:
offense ------
When Hit 25 darkness
defense ------
Disarm Resist +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.
Cut Drem Arm2.0 Encumbrance
T3 gross misc
[Unique]
Unknown
While equipped:
offense ------
When Hit 25 darkness
defense ------
Disarm Resist +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.
Wheel of Fate
0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Wheel of Fate0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Daneth's Neckguard
2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.
Daneth's Neckguard2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.
Elemental Fury
0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Wyrmbreath (0 def, 4 armour)
1.0 Encumbrance
T2 hands armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Damage +10% fire
defense ------
Armor +4
Resistance +18% fire +10% darkness
+10% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire Breath:
Effective talent level: 2.0
Power cost 24 out of 24/24.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 150.48 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance
T2 hands armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Damage +10% fire
defense ------
Armor +4
Resistance +18% fire +10% darkness
+10% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire Breath:
Effective talent level: 2.0
Power cost 24 out of 24/24.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 150.48 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)
7.0 Encumbrance
T4 shield armor
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+8 eff.)
Ranged Defense +15 (+7 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance
T4 shield armor
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+8 eff.)
Ranged Defense +15 (+7 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.