

0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 35% Str, 65% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+5 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 129% Range: 1.3x
Uses 50% Dex, 15% Mag, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 46.19 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 160% Range: 1.6x
Uses 130% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 56%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


4.0
T2 steamgun 1H weapon
Reqs Dex 24
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Range +8
Proj.spd +600%
Ranged+ +15 physical
Uses 2.0 Steam
While equipped:
Stats +2 Con
dps ----------
Phys.crit +4.0%
Acc +5 (+2 eff.)
---------- misc
Talents +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 95% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Fire
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
While equipped:
Stats +5 Cun
dps ----------
Melee+ 10 poison
----- def -----
Armour +4
Poison- +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire a poisonous bolt out to range 6 that deals 14 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 41 addition nature damage over 3 turns (damage based on Cunning).
Uses 12 power out of 24/24
Activation is instant.
These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.
This item has been sent to the Item's Vault.