
Ravenvein the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +9
Physical power: +9 (+4 eff.)
Changes stats: +11 Str / +11 Dex / +12 Mag / +9 Wil / +4 Cun / +7 Con
Changes resistances: +3% lightning / +6% darkness
Changes resistances penetration: +8% all
Mental save: +6 (+3 eff.)
Stun/Freeze immunity: +10%
Healing mod.: +20%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Boraldil the stralite waraxe (36-50 power, 10 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 36.0 - 50.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +11 darkness
Damage (radius 2) on crit: +24 acid / +19 nature
Damage against: +7% Living
When wielded/worn:
Accuracy: +11 (+5 eff.)
Armour penetration: +13
Defense: +15 (+5 eff.)
Damage when hit (Melee): 6 physical
Changes resistances penetration: +18% acid / +9% physical / +18% nature
One-handed war axes.
This item has been sent to the Item's Vault.

Gunarathel the drakeskin leather armour (26 def, 14 armour)Requires:
- Strength 20
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +14
Defense: +26 (+9 eff.)
Fatigue: +8%
Changes stats: +7 Str / +6 Dex
Changes resistances: +18% acid / +7% mind
Physical save: +14 (+7 eff.)
Mental save: +16 (+8 eff.)
Blindness immunity: +20%
Life regen: +2.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quiver of elven-wood arrows 'Growthwire' (19/19, 64-90 power, 14 apr)Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 64.5 - 90.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 19
On weapon hit:
* 20% chance to slow global speed by 53%
Damage (Ranged): +20 cold
Damage (radius 1) on hit: +20 nature
Damage (radius 2) on crit: +8 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Eremodurab the ScumwilderRequires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +5
Defense: +9 (+4 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 53%
Changes stats: +4 Mag
Changes resistances: +12% lightning / +26% temporal
Changes resistances cap: +6% all
Changes resistances penetration: +10% lightning
Changes damage: +8% light / +16% temporal / +8% darkness / +7% physical
Physical save: +21 (+10 eff.)
Pinning immunity: +35%
Knockback immunity: +28%
Spellpower: +6 (+2 eff.)
Spell crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

werebeast's hardened leather cap of the bounder (0 def, 3 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +9 Str / +11 Dex / +3 Cun / +2 Con
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 141.9 Physical damage.
If the attack hits, the target is confused (28% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

Psionic Fury (12-13 power, 25 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10 (+4 eff.)
Mental crit. chance: +8%
It can be used to release a wave of psionic power, dealing 191.84 mind damage (based on Willpower) to all within radius 5
Activation costs 40 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Hurilathaneg (0 def, 2 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Damage (Melee): 7 arcane
Changes stats: +6 Mag / +5 Wil / +4 Cun
Changes resistances: +5% arcane
Changes damage: +4% arcane
Critical mult.: +5.00%
Psi when hit: +0.04
Spellpower: +9 (+3 eff.)
Mindpower: +25 (+9 eff.)
Mental crit. chance: +1%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

cashmere robe 'Blackravage' (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +2 Wil / +3 Con
Changes resistances: +30% fire / +11% all
Changes resistances penetration: +10% darkness
Changes damage: +20% fire
Mental save: +6 (+3 eff.)
Maximum psi: +20.00
Mental crit. chance: +6%
Light radius: +3
See invisible: +12
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
