

Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 28 fire
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +21.00%
Mana each turn: +0.33
Spellpower: +33 (+7 eff.)
Spell crit. chance: +5%
See invisible: +17
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +8
Defense: +3 (+0 eff.)
Changes resistances: +7% acid / +7% fire / +7% lightning / +6% cold
Critical mult.: +17.00%
Stealth bonus: +12
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 35 fire
Changes resistances: +6% light
Changes resistances penetration: +35% blight / +25% fire / +15% light
Changes damage: +30% darkness / +21% fire
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Spellpower: +23 (+5 eff.)
Spell crit. chance: +5%
See invisible: +13
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +9
Defense: +3 (+1 eff.)
Changes resistances: +19% darkness
Changes resistances penetration: +12% darkness
Changes damage: +17% darkness
Critical mult.: +27.00%
Stealth bonus: +26
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +18.0%
Physical power: +22 (+4 eff.)
Armour: +8
Defense: +32 (+7 eff.)
Fatigue: +8%
Changes stats: +7 Str / +5 Dex / +10 Mag / +11 Wil / +2 Cun / +1 Con
Changes resistances: +10% mind / +18% lightning
Mental save: +25 (+13 eff.)
Stamina each turn: +1.20
Spellpower: +22 (+4 eff.)
Spell crit. chance: +7%
Mindpower: +23 (+7 eff.)
Mental crit. chance: +9%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 47 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +3 Mag / +4 Wil
Changes resistances penetration: +10% arcane
Changes damage: +10% arcane
Critical mult.: +27.00%
Spell save: +10 (+3 eff.)
Maximum mana: +131.00
Spellpower: +7 (+1 eff.)
Spell crit. chance: +4%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +6 Str / +5 Wil
Changes resistances: +10% lightning / +11% temporal / +6% blight
Changes damage: +12% acid
Critical mult.: +20.00%
Mental save: +15 (+8 eff.)
Stamina when hit: +2.70
Equilibrium when hit: +2.50
Psi when hit: +0.08
Light radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 36
* 20% chance to reduce all saves and defense by 26
Changes resistances: +35% lightning / +11% physical / +13% fire / +8% cold / +7% arcane / +12% acid
Changes resistances penetration: +15% mind
Changes damage: +9% mind / +6% blight
Spell save: +18 (+6 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+1 eff.)
Fatigue: +12%
Damage (Melee): 18 acid / 23 fire
Damage when hit (Melee): 14 acid / 11 fire / 2 blight
Changes stats: +9 Str
Changes resistances: +50% acid / +14% physical / +18% darkness / +29% fire
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +40.00
Spellpower: +20 (+4 eff.)
Spell crit. chance: +2%
Light radius: +2
Damage Shield penetration: +20%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 16 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 45.0 - 63.0
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 53%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 227 damage over 5 turns and reducing armor and accuracy by 29
Damage (radius 2) on crit: +16 fire
When wielded/worn:
Physical crit. chance: +15.0%
Physical power: +14 (+2 eff.)
Changes stats: +7 Con
Changes resistances: +12% fire
Changes resistances penetration: +13% physical
Changes damage: +9% fire
Disarm immunity: +29%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.5 - 123.8
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 2) on crit: +58 lightning / +51 cold / +4 mind
When wielded/worn:
Armour: +4
Changes stats: +16 Str / +13 Dex / +16 Mag / +19 Wil / +14 Cun / +20 Con
Changes resistances penetration: +35% lightning / +34% cold
Critical mult.: +15.00%
Equilibrium when hit: +0.08
Mindpower: +15 (+5 eff.)
Mental crit. chance: +2%
Movement speed: +64%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +25 (+4 eff.)
Armour: +10
Defense: +5 (+1 eff.)
Fatigue: +12%
Changes stats: +8 Str / +7 Mag / +8 Wil
Changes resistances: +18% lightning / +15% light / +16% darkness
Spellpower: +21 (+4 eff.)
Spell crit. chance: +5%
Mindpower: +18 (+6 eff.)
Mental crit. chance: +9%
A suit of armour made of mail.
This item has been sent to the Item's Vault.