

Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +12%
Damage (Melee): 14 acid / 8 fire
Damage when hit (Melee): 11 acid / 11 fire / 4 nature / 6 lightning
Changes stats: +7 Str
Changes resistances: +24% acid / +9% physical / +12% darkness / +10% fire / +6% nature
Changes resistances penetration: +20% lightning
Maximum life: +22.00
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 12 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +6 (+2 eff.)
Defense: +7 (+2 eff.)
Changes stats: +9 Lck
Changes resistances: +13% temporal
Changes resistances penetration: +5% mind
Changes damage: +6% mind
Cut immunity: +60%
Pinning immunity: +28%
Knockback immunity: +23%
Equilibrium when hit: +0.08
Psi when hit: +0.16
Healing mod.: +17%
Reduce all damage from unseen attackers: 12%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 1.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 172 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +5 Str / +5 Mag / +5 Wil
Changes resistances: +28% lightning / +5% arcane / +14% darkness / +9% nature / +3% blight / +9% cold / +13% mind / +11% all
Changes damage: +21% lightning / +12% physical / +8% cold
Physical save: +11 (+5 eff.)
Spell save: +17 (+7 eff.)
Mental save: +20 (+8 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +17 (+5 eff.)
Defense: +16 (+3 eff.)
Changes stats: +2 Str / +4 Con
Changes resistances: +20% blight
Changes damage: +6% physical
Spell save: +9 (+4 eff.)
Disarm immunity: +70%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +8 cold
Damage (radius 2) on crit: +8 lightning
When wielded/worn:
Damage when hit (Melee): 8 mind
Changes resistances: +7% nature
Changes resistances penetration: +20% lightning / +15% cold / +7% nature
Changes damage: +10% nature / +15% lightning
Talent mastery: +0.20 Wild-gift / Harmony
Talent granted: +1 Attune Mindstar
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +8 light
When wielded/worn:
Accuracy: +25 (+7 eff.)
Armour penetration: +9
Effects on ranged hit:
* 20% chance to reduce damage dealt by 20%
* 20% chance to reduce all saves and defense by 24
Changes resistances: +3% darkness
Changes resistances penetration: +15% mind / +14% all
Changes damage: +3% darkness / +12% light
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+2 eff.)
Changes stats: +4 Dex / +2 Con
Changes resistances: +21% lightning / +6% cold
Changes damage: +30% light
Talent granted: +1 Command Staff
Teleport immunity: +20%
Life regen: +4.00
Spellpower: +23 (+6 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 24
Damage when hit (Melee): 2 mind
Changes stats: +4 Wil
Changes resistances: +3% temporal / +14% darkness / +39% blight / +9% cold / +6% nature / +5% arcane
Changes resistances penetration: +5% mind
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Changes stats: +4 Str / +4 Dex
Changes resistances: +3% physical / +27% cold
Changes damage: +6% physical
Talent granted: +1 Block
Stamina each turn: +3.00
Mental crit. chance: +3%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +17 (+4 eff.)
Armour: +3
Fatigue: +5%
Changes stats: +9 Str / +3 Dex / +3 Wil
Changes resistances: +6% fire
Changes resistances penetration: +20% fire
Changes damage: +12% fire
See invisible: +12
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +5 Dex / +4 Con
Changes resistances: +6% temporal / +27% cold / +6% mind / +13% all
Changes damage: +18% cold
Physical save: +18 (+9 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.