

4.0
T2 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Ego++]
Arcane/Master/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +6
Atk.spd 100%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
Stats +2 Mag
dps ----------
Dmg.mod +5% temporal +5% physical
Res.pen +6% physical +6% temporal
+6% all
Acc +5 (+2 eff.)
Apr +5
---------- misc
Reload +2
Masteries
+0.10 Chronomancy/Bow Threading
Instant Weapon Swap
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+4 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Rare]
Master
Power 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +5.0%
Spell.crit +19%
Crit.mult +17.00%
Spell.pwr +15 (+4 eff.)
Dmg.mod +30% fire +33% temporal
+12% physical
Res.pen +15% light
----- def -----
Resists +3% physical
---------- misc
Stam/turn +3.03
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Shoot
[Ego++]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 10% Shoot 1
While equipped:
dps ----------
Dmg.mod +15% physical
+27% temporal
Res.pen +12% physical
+12% temporal
---------- misc
Cooldown Arrow Stitching -1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+8 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+8 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 154 to 308 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 50% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+1 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+3 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 4.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 140.17 physical damage, and inflicting bleeding for another 70.09 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Unique]
Arcane
Power 45.0 - 63.0 Void
Uses 70% Dex, 90% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +120
Crit +6.0%
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 50% Dex, 50% Mag, 70% Str
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Power 68.0 - 108.8 Physical
Uses 50% Mag, 125% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
While equipped:
Stats +3 Cun +5 Str
dps ----------
Dmg.mod +10% darkness +15% fire
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 67.0 - 107.2 Physical
Uses 20% Con, 50% Mag, 115% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 76 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Unique]
Master
Power 68.0 - 95.2 Physical
Uses 50% Dex, 50% Mag, 70% Str
Acc+ +0.2% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 70.0 - 112.0 Physical
Uses 60% Mag, 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +18
Crit +20.0%
Atk.spd 100%
HP.leech +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
---------- misc
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.