
Twilight's Edge (47-66 power, 7 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Mag / +4 Cun
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+3 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Heavy armour training
- Cunning 25
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+2 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+2 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+3 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

dwarven-steel mail armour 'Emada' (3 def, 8 armour)Requires:
- Heavy armour training
- Strength 28
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +16 (+11 eff.)
Armour: +8
Defense: +3 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* 10% chance to reduce armor by 38%
Damage when hit (Melee): 2 acid / 2 blight
Changes stats: +6 Str / +5 Mag / +6 Wil
Changes resistances: +14% lightning / +23% temporal / +9% blight / +23% acid
Changes damage: +3% blight
Spellpower: +12 (+3 eff.)
Spell crit. chance: +6%
Mindpower: +15 (+5 eff.)
Mental crit. chance: +7%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Bethuminn the Sleetgasher (18-23 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 18.0 - 23.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 100 damage
Damage (Melee): +4 temporal
Damage (radius 1) on hit: +8 temporal / +8 fire
When wielded/worn:
Physical power: +7 (+7 eff.)
Damage when hit (Melee): 6 cold
Changes stats: +2 Con
Changes resistances penetration: +7% physical
Changes damage: +9% temporal
Disarm immunity: +11%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Belodalle the Abysszeal (21-27 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 21.0 - 27.3
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 nature
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +9.0%
Effects on melee hit:
* 10% chance to slow global speed by 58%
Changes resistances: +12% light / +5% arcane
Changes damage: +3% fire
Critical mult.: +18.00%
Spell save: +3 (+1 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Shadesteel the stralite dagger (31-40 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 31.0 - 40.3
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +13 nature
When wielded/worn:
Changes stats: +2 Dex / +5 Mag / +3 Con
Changes resistances penetration: +20% darkness
Infravision radius: +2
See invisible: +18
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Torandur the Cloudwhisper (12-13 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 12.0 - 13.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +16 lightning
When wielded/worn:
Damage when hit (Melee): 4 mind
Changes stats: +4 Cun / +2 Wil
Changes resistances: +6% nature
Changes resistances penetration: +4% nature / +5% lightning
Changes damage: +17% lightning / +10% fire / +4% nature / +9% cold
Talent masteries: +0.20 Wild-gift / Harmony +0.10 Psionic / Projection +0.10 Psionic / Focus
Talent granted: +1 Attune Mindstar
Critical mult.: +21.00%
Mindpower: +23 (+8 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+6 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 96.17 physical (gravity) damage.
Each target moved beyond the first increases the damage by 12.02 (up to a maximum of 48.09 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
