
Khulmanar's Wrath (70-105 power, 8 apr)Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 36.56 fire damage, and flames will be left dealing a further 8.40 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Wintertide (39-55 power, 10 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 13.59 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
Damage (Melee): +25 ice
When wielded/worn:
Damage when hit (Melee): 40 ice
Changes resistances: +25% cold
Changes damage: +20% cold
Ice block penetration: +35%
No Winter Storm Active
It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area
Activation costs 30 power out of 40/40.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+4 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+3 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+5 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 14.76 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Falylatharion the voratun greatsword (58-94 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 58.5 - 93.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 acid damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +20 arcane
When wielded/worn:
Physical crit. chance: +16.0%
Physical power: +16 (+8 eff.)
Damage when hit (Melee): 8 blight
Changes stats: +6 Con
Changes resistances penetration: +37% acid / +16% physical
Changes damage: +21% acid
Disarm immunity: +34%
Spellpower on spell critical (stacks up to 3 times): +6
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Oozeransom the pouch of voratun shots (7/21, 65-78 power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 65.0 - 78.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +16.0%
Capacity: 21
On weapon hit:
* 20% chance to slow global speed by 62%
* 20% chance to knock the target back 3 spaces and deal 228 physical damage
On weapon crit:
* Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +24 physical / +16 nature
Damage (radius 1) on hit: +4 nature / +13 fire
Damage (radius 2) on crit: +20 nature
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

voratun greatmaul 'Grinorekan' (88-133 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 88.5 - 132.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 5
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +24 cold
Damage (radius 1) on hit: +4 blight
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Changes resistances: +12% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Corruptioncast (42-59 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 fire / +11 temporal / +18 cold
When wielded/worn:
Physical crit. chance: +11.0%
Effects on melee hit:
* 10% chance to slow global speed by 62%
Changes resistances: +20% temporal
Changes resistances penetration: +25% nature / +15% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

voratun greatsword 'Darkgrind' (62-100 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.5 - 100.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +33 fire
Damage (radius 2) on crit: +12 darkness
When wielded/worn:
Accuracy: +16 (+5 eff.)
Defense: +14 (+4 eff.)
Damage when hit (Melee): 10 arcane
Changes resistances: +5% arcane
Changes resistances penetration: +15% arcane
Disarm immunity: +59%
Massive two-handed swords.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Quenchwedge (68-109 power, 4 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 49% chance to reduce all saves and defense by 37
Damage (Melee): +26 mind / +12 cold
When wielded/worn:
Changes stats: +9 Wil / +7 Cun / +6 Con
Changes resistances: +15% cold
Stamina each turn: +3.00
Maximum stamina: +30.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Hosalen the voratun longsword (40-57 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8
When wielded/worn:
Armour: +14
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 14
Changes resistances: +9% blight
Spell save: +12 (+4 eff.)
Confusion immunity: +20%
Pinning immunity: +20%
Knockback immunity: +20%
Spellpower: +20 (+10 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

voratun longsword 'Layevena' (42-59 power, 6 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +16 physical
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +6 Str / +2 Con
Changes resistances: +12% acid
Spell save: +9 (+3 eff.)
Maximum stamina: +30.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Blazestone (45-63 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 15% chance to slow global speed by 65%
When wielded/worn:
Changes stats: +5 Cun
Changes resistances penetration: +25% fire
Changes damage: +27% fire
Mental save: +6 (+2 eff.)
Equilibrium when hit: +0.12
Hate when firing a critical mind attack: +2.00
Mindpower: +15 (+4 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.

Strikeminister the dragonbone vilestaff (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +39% darkness / +24% lightning
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Mental save: +12 (+3 eff.)
Maximum psi: +30.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +18%
Mindpower: +30 (+8 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

troll-hide drakeskin leather armour of Eyal (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Life regen: +9.70
Maximum life: +92.00
Healing mod.: +30%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Fatigue: +20%
Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness
Spell save: +20 (+7 eff.)
Mindpower: +10 (+3 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Axe of Fluffy EvilRequires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.

Pitchpain of the Blightspawn (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +37 (+12 eff.)
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Changes stats: +18 Str / -15 Cun
Changes resistances: +30% lightning
Changes resistances penetration: +15% blight
Critical mult.: +14.00%
Only die when reaching: -60.00 life
Maximum life: +24.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Xanubreda the PitchbaneRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 darkness
When wielded/worn:
Effects on ranged hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 10% chance to reduce damage dealt by 32%
Changes stats: +20 Str / +31 Dex / +20 Mag / +43 Wil / +20 Cun / +43 Con
Changes damage: +6% darkness
Psi when hit: +0.08
Maximum life: +87.00
See invisible: +9
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Duathelquench of the Blightspawn (44-61 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +15 temporal
Damage (radius 1) on hit: +8 light
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Accuracy: +11 (+4 eff.)
Armour penetration: +11
Changes resistances: +3% fire / +20% temporal
Changes resistances penetration: +12% all
Changes damage: +15% fire
Talent on hit(spell): Netherblast (20% chance level 5).
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

2026 Little GemsRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2026/2026.
A set of 2026 tiny explosive spheres.
This item has been sent to the Item's Vault.

Wildpall (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 22% chance to slow global speed by 53%
Damage when hit (Melee): 4 light
Changes stats: +10 Con / +10 Mag
Changes resistances: +3% light
Changes resistances penetration: +15% nature
Changes damage: +11% acid / +9% temporal / +12% darkness / +14% fire / +15% cold / +34% arcane / +15% lightning
Mana each turn: +0.40
Spellpower: +6 (+1 eff.)
Spell crit. chance: +6%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.0 - 112.0
Uses stats: 10% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +18
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Physical save: +5 (+3 eff.)
Spell save: +5 (+1 eff.)
Mental save: +5 (+2 eff.)
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Wintertide (39-55 power, 10 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 14.65 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
Damage (Melee): +25 ice
When wielded/worn:
Damage when hit (Melee): 40 ice
Changes resistances: +25% cold
Changes damage: +20% cold
Ice block penetration: +35%
No Winter Storm Active
It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area
Activation costs 30 power out of 40/40.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Bregukalthodir the Dazzlereaper (60-95 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 59.5 - 95.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +8 light
When wielded/worn:
Accuracy: +13 (+4 eff.)
Physical crit. chance: +14.0%
Defense: +13 (+3 eff.)
Changes stats: +14 Str / +12 Dex / +13 Mag / +6 Wil / +17 Cun / +10 Con
Changes resistances: +9% lightning / +6% nature / +6% darkness
Changes damage: +6% light
Disarm immunity: +50%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+3 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% all
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
