

Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+2 eff.)
Maximum life: +20.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage (Melee): 7 darkness
Changes stats: +2 Mag / +4 Con
Changes resistances: +6% darkness
Changes resistances penetration: +5% arcane
Changes damage: +4% darkness
Infravision radius: +2
See invisible: +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +7 (+3 eff.)
Effects on melee hit:
* 10% chance to reduce armor by 15%
Changes resistances penetration: +15% acid / +5% blight
Physical save: +5 (+2 eff.)
Mana when firing critical spell: +2.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+4 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +6% blight / +11% all
Changes damage: +10% nature
Poison immunity: +23%
Disease immunity: +32%
Life regen: +1.70
Maximum life: +46.00
Healing mod.: +12%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Biruidig (15-18 power, 3 apr, cold element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Armour Hardiness: +4%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 6
Changes stats: +1 Con
Changes damage: +15% lightning / +15% cold / +15% arcane / +15% fire
Talent granted: +1 Command Staff
Physical save: +4 (+1 eff.)
Spellpower: +16 (+4 eff.)
Spell crit. chance: +2%
See invisible: +9
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +6% blight / +6% light / +6% darkness
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 6
Damage when hit (Melee): 4 lightning
Changes stats: +3 Cun / +4 Mag
Changes resistances: +30% lightning / +18% fire / +11% light / +12% darkness
Changes resistances penetration: +10% blight
Changes damage: +10% light / +13% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +9
Defense: +3 (+1 eff.)
Damage when hit (Melee): 6 fire
Changes stats: +2 Str / +2 Con
Changes resistances: +8% acid / +29% cold / +8% lightning / +8% fire
Changes resistances penetration: +5% fire
Maximum psi: +40.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Physical power: +6 (+2 eff.)
Changes stats: +1 Wil
Changes resistances: +5% arcane
Changes damage: +6% arcane
Reduces incoming crit damage: 15.00%
Spellpower: +6 (+2 eff.)
Mindpower: +6 (+3 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Rings make your fingers look great!
This item has been sent to the Item's Vault.