
Beliba the dwarven-steel longsword (24-34 power, 4 apr)Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 24.5 - 34.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +15 darkness
Damage against: +22% Living
When wielded/worn:
Accuracy: +8 (+4 eff.)
Armour penetration: +8
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +12% acid / +6% cold
Changes resistances penetration: +7% physical
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.ash vilestaff 'Eclipsereaper' (15-18 power, 3 apr, physical element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +12 (+5 eff.)
Damage when hit (Melee): 4 arcane / 6 darkness
Changes damage: +3% darkness / +15% physical
Talent granted: +1 Command Staff
Physical save: +15 (+5 eff.)
Spell save: +15 (+6 eff.)
Mental save: +14 (+8 eff.)
Spellpower: +10 (+5 eff.)
Spell crit. chance: +10%
Damage Shield penetration: +12%
Damage Shield Power: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Arclord (23-32 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 23.0 - 32.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17
Damage (Melee): +4 fire
When wielded/worn:
Accuracy: +30 (+17 eff.)
Armour penetration: +10
Changes stats: +10 Str
Changes resistances: +9% lightning
Changes resistances penetration: +9% all
Changes damage: +10% physical
Physical save: +3 (+1 eff.)
Only die when reaching: -80.00 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Issulanaristir the quiver of ash arrows (18/18, 32-44 power, 7 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 31.5 - 44.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +13.5%
Capacity: 18
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 24
* 10% chance to reduce all saves and defense by 22
* 20% chance to knock the target back 3 spaces and deal 132 physical damage
On weapon crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +17 physical
Damage (radius 1) on hit: +8 blight / +4 temporal / +20 mind / +14 fire
Damage (radius 2) on crit: +20 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Brenorim the Sparkblow (19/19, 29-41 power, 7 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 29.0 - 40.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.5%
Capacity: 19
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 132 physical damage
On weapon crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 light / +17 physical
Damage (radius 1) on hit: +4 lightning / +9 fire / +8 light
Damage (radius 2) on crit: +16 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

stralite greatmaul 'Glowshine' (56-83 power, 3 apr)Requires:
- Strength 35
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 55.5 - 83.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +13 darkness
Damage (radius 1) on hit: +12 temporal
Damage against: +16% Living
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +9 Str / +10 Dex / +12 Mag / +23 Wil / +10 Cun / +18 Con
Changes resistances: +6% light
Changes resistances penetration: +15% light
Disease immunity: +15%
Maximum life: +49.00
Massive two-handed mauls.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Shadekill of the BlightspawnRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Effects when hit in melee:
* 25% chance to reduce strength, dexterity, and constitution by 27
* 25% chance to reduce damage dealt by 18%
Changes resistances: +37% fire / +29% cold
Changes damage: +12% arcane / +12% blight
Physical save: +18 (+9 eff.)
Spell save: +17 (+5 eff.)
Mental save: +13 (+6 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Xanutta the hardened leather beltRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +4 (+2 eff.)
Fatigue: -6%
Changes stats: +5 Dex / +3 Cun / +7 Lck
Changes resistances: +12% temporal
Changes resistances penetration: +20% temporal
Changes damage: +3% acid / +10% blight
Critical mult.: +10.00%
Trap disarming bonus: +15
Stealth bonus: +9
Maximum encumbrance: +25
Infravision radius: +4
A belt that goes around your waist.
It was corrupted by the digestive sack.
This item has been sent to the Item's Vault.

Zanelathad (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Effects on melee hit:
* 10 arcane resource burn
Changes stats: +2 Str / +2 Con
Changes resistances: +18% darkness / +3% lightning
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +7
Mental save: +12 (+6 eff.)
Maximum life: +33.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

hardened leather armour 'Ragynarirain' (9 def, 6 armour)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Physical crit. chance: +1.0%
Armour: +6
Defense: +9 (+5 eff.)
Fatigue: +8%
Changes stats: +16 Str / +3 Dex / +5 Mag / +5 Wil / +6 Cun
Changes resistances: +8% physical / +15% darkness / +17% fire
Maximum life: +44.00
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 13 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
