
pair of voratun boots 'Uluvon' (0 def, 5 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
Stats +5 Cun +9 Wil
dps ----------
Phys.crit +4.0%
Mind.crit +4%
Phys.pwr +6 (+2 eff.)
Mind.pwr +5 (+2 eff.)
Res.pen +13% physical
On Hit (Melee):
* 10% chance to reduce armor by 20%
----- def -----
Armour +5
Fatigue +4%
Resists +3% acid +15% fire
+9% cold
Phys.save +14 (+7 eff.)
Spell.save +15 (+8 eff.)
Mind.save +10 (+3 eff.)
---------- misc
Psi/ret +0.12
Max.hate +4.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

resilient kruk cloak (0 def, 0 armour)2.0
T1 cloak armor
[Cosmetic Item]
Nature
While equipped:
----- def -----
Max.HP +30.00
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

Geba the dwarven lantern1.0
T5 lite
Reqs Level 35
[Rare]
Disrupt
While equipped:
Stats +5 Dex +2 Wil +3 Cun
----- def -----
Resists +9% mind +3% all
Crit.chn- 15.00%
Spell.save +12 (+5 eff.)
---------- misc
Light +7
See.Invis +9
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Samildil' (20 def, 12 armour)9.0
T5 light armor
Reqs Str 20
[Rare]
Master
While equipped:
Stats +6 Wil
dps ----------
Apr +3
----- def -----
Armour +12
Defense +20 (+5 eff.)
Fatigue +8%
Resists +6% mind +23% fire
Phys.save +15 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Bethevea (30-36 power, 6 apr, fire element)5.0
T5 staff 2H weapon
[Random Unique]
Nature/Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +13%
Crit.mult +19.00%
Spell.pwr +15 (+5 eff.)
Dmg.mod +30% fire
----- def -----
Defense +18 (+3 eff.)
Resists +6% nature +18% acid
Mind.save +6 (+2 eff.)
---------- misc
Light +8
Talents +1 Command Staff
Illuminate:
Puts all charms on 5 cooldown
Level 1.1
Pwr.cost 5 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 81.77 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Heart of Poosh5.0
land misc
[Unique]
Nature
While carried:
dps ----------
Dmg.mod +2% all
Natural balance.
Uses 82 power out of 100/100
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.

werebeast's hardened leather cap (0 def, 3 armour)2.0
T3 head armor
[Ego+]
Nature
While equipped:
Stats +1 Str +3 Dex +3 Cun
+6 Con
----- def -----
Armour +3
Fatigue +3%
A cap made of leather.
This item has been sent to the Item's Vault.

enhanced stralite dagger of amnesia (28-36 power, 9 apr)1.0
T4 dagger 1H weapon
[Ego++]
Nature/Psionic
Power 28.0 - 36.4 Physical
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
While equipped:
Stats +10 Str +3 Dex +6 Mag
+10 Wil +7 Cun +6 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.

invigorating pair of hardened leather boots of rushing (0 def, 3 armour)2.0
T3 feet armor
[Ego++]
Nature/Master
While equipped:
Stats +2 Str +3 Con
dps ----------
Mov.spd +10%
----- def -----
Armour +3
Fatigue -7%
Max.HP +40.00
---------- misc
Stam/turn +0.40
Rush:
Puts all charms on 21 cooldown
Level 3.0
Pwr.cost 21 out of 25/25.
Range 8
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

battlemaster's cashmere cloak of mindcraft (2 def, 0 armour)2.0
T3 cloak armor
[Ego++]
Master/Psionic
While equipped:
Stats +3 Str +2 Dex +4 Wil
+4 Cun +3 Con
dps ----------
Mind.crit +5%
----- def -----
Defense +2 (+0 eff.)
Spell.save +6 (+3 eff.)
---------- misc
Stam/turn +0.60
Masteries
+0.30 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Strikebane the elven-silk robe (25 def, 0 armour)2.0
T5 cloth armor
[Rare]
Nature
While equipped:
Stats +6 Str +6 Mag +7 Wil
dps ----------
Dmg.mod +21% lightning
+17% physical +21% cold
Melee Ret 6 lightning
----- def -----
Defense +25 (+5 eff.)
Resists +12% lightning +16% cold
+15% all
Crit.chn- 15.00%
Max.HP +60.00
Knockbk- +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
