
Aetherwalk (6 def, 0 armour)2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +25% arcane
----- def -----
Defense +6 (+2 eff.)
Fatigue +1%
Resists +25% arcane
Def/telep +20
Res/telep +20%
Dur/telep +20%
Creates an arcane explosion dealing 214 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (142% power, 4 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 142% Range: 1.2x
Uses 150% Mag
Dmg Arcane
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+3 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 4.5
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

amazing air recycler0.0
T5 steamtech tinker
[Normal]
Steamtech
Attachable to head
When attached:
----- def -----
Silence- +50%
Returns 5 air each turn.
Attach on item worn on slot 'head'
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

perfect alchemist's helper0.0
T5 steamtech tinker
[Normal]
Steamtech
Attachable to belt
When attached:
dps ----------
Dmg.mod +25% acid +25% fire
+25% nature +25% blight
Attach on item worn on slot 'belt'
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

voratun grip0.0
T5 steamtech tinker
[Normal]
Steamtech
Attachable to hands
When attached:
----- def -----
Disarm- +100%
---------- misc
Talents +5 Iron Grip
Attach on item worn on slot 'hands'
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

voratun crystal plating0.0
T5 steamtech tinker
[Normal]
Steamtech
Attachable to body
When attached:
Stats +10 Str +10 Dex +10 Mag
+10 Wil +10 Cun +10 Con
Attach on item worn on slot 'body'
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

voratun kinetic stabiliser0.0
T5 steamtech tinker
[Normal]
Steamtech
Attachable to feet
When attached:
----- def -----
Phys.save +15 (+5 eff.)
Pinning- +25%
Knockbk- +25%
Teleport- +100%
Attach on item worn on slot 'feet'
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+2 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 3.5
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 312.77 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +12 (+2 eff.)
----- def -----
Armour +4
Defense +8 (+1 eff.)
Rng.Def +10 (+2 eff.)
Resists +30% temporal
Dmg.red +20 all
Spell.save +20 (+7 eff.)
Proj.slow +50%
---------- misc
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +12 (+1 eff.)
----- def -----
Armour +4
Defense +8 (+2 eff.)
Rng.Def +10 (+2 eff.)
Resists +30% temporal
Dmg.red +20 all
Spell.save +20 (+5 eff.)
Proj.slow +50%
---------- misc
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+2 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Void Orb0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +10 (+2 eff.)
Melee+ 15 arcane
Dmg.mod +4% lightning
+4% physical +4% cold
+4% fire +15% arcane
+5% all
Res.pen +10% arcane
----- def -----
Resists +15% arcane
Spell.save +10 (+3 eff.)
Silence- +30%
---------- misc
Max.mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Level 5.5
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd 2000% of base
Is a spell
usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 360.48 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

perfect mana coil0.0
T5 steamtech tinker
[Normal]
Steamtech
Attachable to weapon/staff
When attached:
---------- misc
Mana/turn +5.00
Mana regeneration, on spell hit 25% chances to cast lightning.
Attach on item of type 'weapon / staff'
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

Void Orb0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +10 (+3 eff.)
Melee+ 15 arcane
Dmg.mod +4% lightning
+4% physical +4% cold
+4% fire +15% arcane
+5% all
Res.pen +10% arcane
----- def -----
Resists +15% arcane
Spell.save +10 (+1 eff.)
Silence- +30%
---------- misc
Max.mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Level 5.5
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd 2000% of base
Is a spell
usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 165.60 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
