
Samundur the iron gauntlets (0 def, 1 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour: +1
Fatigue: +1%
Changes resistances penetration: +10% mind
Physical save: +6 (+3 eff.)
Mental save: +9 (+4 eff.)
Disarm immunity: +22%
Psi when hit: +0.04
Mindpower: +20 (+10 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

iron helm 'Strikewend' (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 6 cold
Changes resistances: +3% lightning / +6% cold / +3% mind
Changes resistances penetration: +10% lightning
Allows you to breathe in: water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Brightfame the ash vilestaff (15-18 power, 3 apr, blight element)Requires:
- Magic 16
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Defense: +5 (+3 eff.)
Changes stats: +4 Con
Changes damage: +15% blight / +3% physical
Talent granted: +1 Command Staff
Life regen: +0.60
Spellpower: +12 (+10 eff.)
Spell crit. chance: +2%
Light radius: +3
Healing mod.: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

steel battleaxe 'Gloomshear' (20-30 power, 2 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 20.0 - 30.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce damage dealt by 14%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +19 (+8 eff.)
Changes resistances: +3% darkness / +3% cold
Disarm immunity: +33%
Life regen: +2.00
Maximum life: +60.00
Healing mod.: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Elenidar the elm vilestaff (10-12 power, 2 apr, blight element)Requires:
- Magic 11
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 17
Changes resistances: +5% arcane / +3% physical
Changes damage: +10% blight
Talent granted: +1 Command Staff
Spellpower: +3 (+3 eff.)
Spell crit. chance: +1%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 49.78 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

iron plate armour 'Loryzilathad' (0 def, 7 armour)Requires:
- Massive armour training
- Strength 22
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Fatigue: +22%
Changes resistances: +15% lightning / +3% blight
Changes resistances penetration: +10% arcane / +5% temporal
Changes damage: +12% blight
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Mucussorrow the steel shield (0 def, 4 armour, 38 block)Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Fatigue: +8%
Changes resistances: +3% nature / +19% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
