
Cyrigalle the ChartideRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 19
Changes resistances: +9% mind
Changes resistances penetration: +5% darkness / +10% fire
Changes damage: +12% mind / +3% fire
Maximum life: +39.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Smolderrupture the iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 10% chance to reduce armor by 11%
Changes resistances penetration: +15% acid / +15% fire / +15% arcane
Physical save: +10 (+3 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

elemental dwarven-steel waraxe (119% power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Power: 120% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
When wielded/worn:
Changes resistances penetration: +5% lightning
Changes damage: +8% lightning
One-handed war axes.
This item has been sent to the Item's Vault.

dwarven-steel waraxe of crippling (119% power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Power: 120% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
One-handed war axes.
This item has been sent to the Item's Vault.

heroism infusion (die at -236; dur 6; cd 29)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -236 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 236 life, 6 duration)
If your life is below 0 when this effect wears off it will be set to 1.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

elm totem of thorny skin [power 16] (14 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 1
It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%
Activation puts all charms on cooldown for 14 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.cashmere cloak of the voidstalker (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +12% darkness / +13% temporal
Defense after a teleport: +14
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +14%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 7 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.windwalling dwarven-steel shield (0 def, 6 armour, 87.5 block)
Requires:
- Shield usage training
- Strength 24
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +13% physical
Talent granted: +1 Block
Slows Projectiles: +10%
Bonus block near projectiles: +26
Handheld deflection devices.
This item has been sent to the Item's Vault.

enhanced dwarven-steel longsword of crippling (122% power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Power: 122% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +6 Str / +4 Dex / +6 Mag / +7 Wil / +5 Cun / +5 Con
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

pair of drakeskin leather boots of rushing (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +3 Str / +3 Con
It can be used to activate talent Rush, placing all other charms into a 15 cooldown :
Effective talent level: 1.3
Power cost: 15 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Barirath (0 def, 8 armour)Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +2.0%
Armour: +8
Effects when hit in melee:
* 15 arcane resource burn
Changes stats: +6 Con
Spell save: +11 (+5 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
