
Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +5 Wil
Damage affinity(heal): +15% nature
Life regen: +2.00
Mindpower: +5 (+5 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 134 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

dwarven-steel greatsword 'Scorchstinger' (34-54 power, 12 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 34.0 - 54.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage Shield penetration (this weapon only): +19%
Damage (radius 1) on hit: +12 fire
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Physical crit. chance: +7.0%
Changes resistances: +6% fire
Changes damage: +6% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.

Blastoblivion (15-18 power, 3 apr, physical element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +5
Defense: +5 (+2 eff.)
Changes resistances: +5% darkness / +5% temporal
Maximum wards: +2 physical
Changes resistances penetration: +10% arcane
Changes damage: +12% arcane / +15% physical
Talents granted: +2 Ward +1 Command Staff
Mana each turn: +0.12
Maximum mana: +39.00
Spellpower: +6 (+6 eff.)
Spell crit. chance: +2%
Defense after a teleport: +8
Resist all after a teleport: +7%
New effects duration reduction after a teleport: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
