
windwalling steel shield of earthen fury (0 def, 7 armour, 104% power, 42 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 105% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +42
On weapon hit:
* Deal physical damage equal to your armor (70)
Damage (Melee): +12 physical
When wielded/worn:
Armour: +7
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +10% physical
Talent granted: +1 Block
Slows Projectiles: +15%
Bonus block near projectiles: +10
Handheld deflection devices.
This item has been sent to the Item's Vault.

Crystal Shard (113% power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+8 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

fortifying dwarven-steel plate armour of Eyal (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Infused by nature
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Changes stats: +4 Str / +4 Con
Life regen: +6.00
Maximum life: +80.00
Healing mod.: +12%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 132% power, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 133% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 159% power, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +320
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+6 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

monstrous hardened leather belt of valianceRequires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +7 (+2 eff.)
Changes stats: +3 Str / +2 Wil / +4 Con
Physical save: +7 (+2 eff.)
Mental save: +8 (+2 eff.)
Maximum life: +52.00
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

protective steel amulet of murderRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +10
Armour: +4
Defense: +5 (+1 eff.)
Changes resistances cap: +2% all
Critical mult.: +11.00%
Physical save: +11 (+4 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+6 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

thought-forged stralite mace of massacre (154% power, 5 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Power: 154% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 18
Damage (Melee): +7 mind
When wielded/worn:
Changes stats: +1 Cun / +2 Wil
Blunt and deadly.
This item has been sent to the Item's Vault.

wanderer's pair of hardened leather boots of speed (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +3 Cun / +2 Con
Physical save: +13 (+4 eff.)
Mental save: +10 (+3 eff.)
Movement speed: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
