Compressed Time
Requires:
- Level 35
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 5
When carried:
Light radius: +8
It can be used to become a near god for 500 turns (usable only once!), costing 1 power out of 1/1.
This looks like a time fragment of the timestream, all compressed in a time ball of power!
This item has been sent to the Item's Vault.
Compressed TimeRequires:
- Level 35
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 5
When carried:
Light radius: +8
It can be used to become a near god for 500 turns (usable only once!), costing 1 power out of 1/1.
This looks like a time fragment of the timestream, all compressed in a time ball of power!
This item has been sent to the Item's Vault.
Axe of Fluffy Evil
Requires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome, costing 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.
Axe of Fluffy EvilRequires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome, costing 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.
Essence of Bearness
Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 89 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.
Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 89 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.
The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
Gymina (dig speed 6 turns)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Damage when hit (Melee): 8 blight
Changes stats: +3 Str / +1 Mag
Changes resistances: +10% fire / +10% darkness / +5% arcane
Changes damage: +12% mind
Critical mult.: +5.00%
Mana when firing critical spell: +3.00
Lowers spell cool-downs by: 20%
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Gymina (dig speed 6 turns)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Damage when hit (Melee): 8 blight
Changes stats: +3 Str / +1 Mag
Changes resistances: +10% fire / +10% darkness / +5% arcane
Changes damage: +12% mind
Critical mult.: +5.00%
Mana when firing critical spell: +3.00
Lowers spell cool-downs by: 20%
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
useless but awesome rock
Requires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to invoke your inner bearness, costing 10 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.
useless but awesome rockRequires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to invoke your inner bearness, costing 10 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.
Singescar [power 445] (10 cooldown)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +1 Wil
Maximum wards: +13 lightning / +10 temporal / +15 blight / +15 fire / +12 cold
Changes damage: +3% fire
Talent granted: +3 Ward
Critical mult.: +15.00%
Mana each turn: +0.12
Spell crit. chance: +2%
Damage Shield penetration: +50%
It can be used to fire a bolt of a random element with (base) damage 222 to 445, putting all charms on cooldown for 10 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Singescar [power 445] (10 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +1 Wil
Maximum wards: +13 lightning / +10 temporal / +15 blight / +15 fire / +12 cold
Changes damage: +3% fire
Talent granted: +3 Ward
Critical mult.: +15.00%
Mana each turn: +0.12
Spell crit. chance: +2%
Damage Shield penetration: +50%
It can be used to fire a bolt of a random element with (base) damage 222 to 445, putting all charms on cooldown for 10 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Newly picked up
voratun battleaxe 'Erurontir' (78-117 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 78.0 - 117.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 80% chance to cause random gloom
Damage (Melee): +61 insidious poison / +24 mind
When wielded/worn:
Changes stats: +9 Cun / +9 Wil
Changes resistances: +3% fire / +9% mind / +6% darkness
Changes damage: +9% mind
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
voratun battleaxe 'Erurontir' (78-117 power, 4 apr)voratun battleaxe 'Erurontir' (78-117 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 78.0 - 117.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 80% chance to cause random gloom
Damage (Melee): +61 insidious poison / +24 mind
When wielded/worn:
Changes stats: +9 Cun / +9 Wil
Changes resistances: +3% fire / +9% mind / +6% darkness
Changes damage: +9% mind
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Deepssin the elven-silk wizard hat (3 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Damage when hit (Melee): 4 darkness
Changes resistances: +40% mind / +6% darkness
Changes resistances penetration: +15% darkness
Changes damage: +12% acid / +45% mind / +20% arcane
Physical save: +15 (+4 eff.)
Mental save: +20 (+6 eff.)
Life regen: +6.00
Maximum mana: +106.00
Maximum psi: +30.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Damage Shield Power: +15%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Deepssin the elven-silk wizard hat (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Damage when hit (Melee): 4 darkness
Changes resistances: +40% mind / +6% darkness
Changes resistances penetration: +15% darkness
Changes damage: +12% acid / +45% mind / +20% arcane
Physical save: +15 (+4 eff.)
Mental save: +20 (+6 eff.)
Life regen: +6.00
Maximum mana: +106.00
Maximum psi: +30.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Damage Shield Power: +15%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
stralite mace 'Chahek' (37.5-52.5 power, 5 apr)
Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 37.5 - 52.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 125%
Damage (Melee): +12 nature / +13 temporal
When wielded/worn:
Accuracy: +17 (+5 eff.)
Defense: +4 (+2 eff.)
Ranged Defense: +4 (+2 eff.)
Changes stats: +9 Dex
Changes resistances: +6% cold
Changes damage: +6% blight
Spellpower: +10 (+7 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.
stralite mace 'Chahek' (37.5-52.5 power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 37.5 - 52.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 125%
Damage (Melee): +12 nature / +13 temporal
When wielded/worn:
Accuracy: +17 (+5 eff.)
Defense: +4 (+2 eff.)
Ranged Defense: +4 (+2 eff.)
Changes stats: +9 Dex
Changes resistances: +6% cold
Changes damage: +6% blight
Spellpower: +10 (+7 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.
warrior's voratun amulet of mastery (0.40 Steamtech / Physics)
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes resistances: +11% physical
Talent mastery: +0.40 Steamtech / Physics
Stamina each turn: +0.90
Amulets can have magical properties.
This item has been sent to the Item's Vault.
warrior's voratun amulet of mastery (0.40 Steamtech / Physics)Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes resistances: +11% physical
Talent mastery: +0.40 Steamtech / Physics
Stamina each turn: +0.90
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Sawrd (30-48 power, 19 apr)
Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 30.0 - 48.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (30-48 power, 19 apr)Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 30.0 - 48.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
2018 Little Gems
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere, costing 1 power out of 2018/2018.
A set of 2018 tiny explosive spheres.
This item has been sent to the Item's Vault.
2018 Little GemsRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere, costing 1 power out of 2018/2018.
A set of 2018 tiny explosive spheres.
This item has been sent to the Item's Vault.
The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
It Which Writhes
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
It Which WrithesRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
Blackpower of the Blightspawn (82-123 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 24% chance to disease
On weapon crit:
* cripple the target
Damage (Melee): +23 blight
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Physical crit. chance: +16.0%
Changes stats: +10 Dex / -10 Wil
Changes damage: +24% mind
Critical mult.: +10.00%
Disease immunity: +49%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Blackpower of the Blightspawn (82-123 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 24% chance to disease
On weapon crit:
* cripple the target
Damage (Melee): +23 blight
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Physical crit. chance: +16.0%
Changes stats: +10 Dex / -10 Wil
Changes damage: +24% mind
Critical mult.: +10.00%
Disease immunity: +49%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Charvortex
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Burst (radius 2) on crit: +4 temporal / +4 fire
When wielded/worn:
Ammo reloads per turn: +6
Changes stats: +8 Mag
Changes resistances penetration: +64% physical / +29% temporal
Changes damage: +45% temporal / +78% physical / +3% fire
Talent mastery: +0.30 Chronomancy / Bow Threading
Talent cooldown: Arrow Stitching (-1 turn)
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
CharvortexRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Burst (radius 2) on crit: +4 temporal / +4 fire
When wielded/worn:
Ammo reloads per turn: +6
Changes stats: +8 Mag
Changes resistances penetration: +64% physical / +29% temporal
Changes damage: +45% temporal / +78% physical / +3% fire
Talent mastery: +0.30 Chronomancy / Bow Threading
Talent cooldown: Arrow Stitching (-1 turn)
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Adobeth (49.5-79.2 power, 3 apr)
Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 49.5 - 79.2
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 2) on crit: +47 lightning / +33 cold / +4 mind
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 73%
Changes stats: +16 Str / +16 Dex / +9 Mag / +27 Wil / +10 Cun / +17 Con
Changes resistances: +12% acid / +3% temporal
Changes resistances penetration: +13% lightning / +23% cold
Grants telepathy: Humanoid/Orc
Spell save: +3 (+1 eff.)
Maximum life: +87.00
Movement speed: +200%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Adobeth (49.5-79.2 power, 3 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 49.5 - 79.2
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 2) on crit: +47 lightning / +33 cold / +4 mind
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 73%
Changes stats: +16 Str / +16 Dex / +9 Mag / +27 Wil / +10 Cun / +17 Con
Changes resistances: +12% acid / +3% temporal
Changes resistances penetration: +13% lightning / +23% cold
Grants telepathy: Humanoid/Orc
Spell save: +3 (+1 eff.)
Maximum life: +87.00
Movement speed: +200%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Blackbutcher
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +8 darkness
When wielded/worn:
Physical power: +18 (+4 eff.)
Damage when hit (Melee): 6 temporal
Changes stats: +47 Str / +31 Dex / +38 Mag / +25 Wil / +29 Cun / +31 Con
Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
BlackbutcherRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +8 darkness
When wielded/worn:
Physical power: +18 (+4 eff.)
Damage when hit (Melee): 6 temporal
Changes stats: +47 Str / +31 Dex / +38 Mag / +25 Wil / +29 Cun / +31 Con
Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Darkmaim (69-76 power, 7 apr)
Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 69.0 - 75.9
Uses stats: 40% Dex, 90% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Acid Breath (10% chance level 3).
On weapon hit:
* hit up to two adjacent enemies
Damage (radius 2) on crit: +29 lightning / +24 cold
When wielded/worn:
Physical power: +13 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 9%
Changes stats: +6 Con
Changes resistances: +12% cold
Changes resistances penetration: +21% lightning / +13% physical / +5% darkness / +21% cold / +15% temporal
Changes damage: +21% acid / +12% darkness / +3% cold / +12% nature / +12% lightning
Disarm immunity: +30%
Movement speed: +44%
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.
Darkmaim (69-76 power, 7 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 69.0 - 75.9
Uses stats: 40% Dex, 90% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Acid Breath (10% chance level 3).
On weapon hit:
* hit up to two adjacent enemies
Damage (radius 2) on crit: +29 lightning / +24 cold
When wielded/worn:
Physical power: +13 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 9%
Changes stats: +6 Con
Changes resistances: +12% cold
Changes resistances penetration: +21% lightning / +13% physical / +5% darkness / +21% cold / +15% temporal
Changes damage: +21% acid / +12% darkness / +3% cold / +12% nature / +12% lightning
Disarm immunity: +30%
Movement speed: +44%
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.
stralite greatmaul 'Emelulravena' (67-100 power, 3 apr)
Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +19
Physical crit. chance: +19.0%
Armour: +8
Changes stats: +3 Str
Changes damage: +21% physical
Critical mult.: +61.00%
Infravision radius: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.
stralite greatmaul 'Emelulravena' (67-100 power, 3 apr)Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +19
Physical crit. chance: +19.0%
Armour: +8
Changes stats: +3 Str
Changes damage: +21% physical
Critical mult.: +61.00%
Infravision radius: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.
2024 Little Gems
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2024/2024.
A set of 2024 tiny explosive spheres.
This item has been sent to the Item's Vault.
2024 Little GemsRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2024/2024.
A set of 2024 tiny explosive spheres.
This item has been sent to the Item's Vault.