
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, arcane element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Arcane
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +25 (+5 eff.)
Damage +20% lightning +20% fire
+20% arcane +20% cold
other -------
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom level 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
offense ------
Damage +25% cold
When Hit 60 ice
defense ------
Defense +12 (+4 eff.)
Resistance +25% cold -15% fire +8% all
Release a radius 4 chilling blast, instantly dealing 403.20 cold damage and condensing the air into freezing vapors that deal 134.40 cold damage (based on Magic) each turn for 10 turns.
Uses 30 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+2 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 34 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 17.81 acid and 17.81 blight damage.
If not cleared after five turns it will inflict 101.11 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 40.0 - 48.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+4 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+4 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane
+13% all
Spell save +20 (+7 eff.)
Mind save +15 (+5 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+4 eff.)
Damage +15% acid +15% nature
+15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+4 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 65% Dex, 35% Cun, 50% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Wintertide Phial2.0 Encumbrance
T2 lite
[Unique]
Arcane
While equipped:
other -------
Light +2
Infravision +7
Cleanse your mind of up to 5 (based on Magic) detrimental mental effects.
Uses 34 power out of 60/60
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Cut Drem Arm2.0 Encumbrance
T3 gross misc
[Unique]
Unknown
While equipped:
offense ------
When Hit 25 darkness
defense ------
Disarm Resist +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
offense ------
Mind Crit +5%
Mindpower +12 (+6 eff.)
Damage +10% mind
When Hit 12 mind
Psychic Lobotomy:
Effective talent level: 3.0
Power cost 7 out of 10/10.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Inflicts 77.10 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (26% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.
