
Girdle of the Calm Waters1.0 Encumbrance
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
defense ------
Resistance +20% blight +20% cold
+20% nature
Healmod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Nightsong0.1 Encumbrance
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
offense ------
Damage +10% darkness
defense ------
Defense +6 (+2 eff.)
Fatigue -7%
Mind save +13 (+6 eff.)
other -------
Max stamina +25.00
Cooldown Shadowstep -1
Shadowstep:
Effective talent level: 2.6
Power cost 50 out of 50/50.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0 Encumbrance
T2 light armor
Reqs Str 22
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
defense ------
Armor +6
Defense +4 (+1 eff.)
Ranged Defense +8 (+2 eff.)
Fatigue +10%
Life +45.00
Life Regen +2.00
Knockbk Resist +50%
other -------
Encumbrance +20
Stamina/turn +1.00
Max stamina +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

dwarven-steel steamgun of fire4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Ego]
Arcane/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Attack Speed 100%
Range +8
Projectile Speed +600%
On-ranged-hit +6 fire
Uses 2.0 Steam
While equipped:
offense ------
Damage +11% fire
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Star Shot (19/20, 32-38 power, 15 apr)3.0 Encumbrance
T4 shot ammo
[Unique]
Arcane
Weapon Damage 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

blazing pouch of dwarven-steel shots of wind (20/20, 32-38 power, 3 apr)3.0 Encumbrance
T3 shot ammo
[Ego]
Nature
Weapon Damage 32.0 - 38.4 Physical
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +3
Critical Rate +5.0%
Capacity 20
Projectile Speed +200%
On-ranged-hit +22 fire
On-crit, radius 2 +7 fire
On Hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 104 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)7.0 Encumbrance
T3 shield armor
Reqs - Shield usage training
,Str 20
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
offense ------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
defense ------
Armor +2
Defense +8 (+2 eff.)
Ranged Defense +8 (+2 eff.)
Fatigue +6%
Resistance +25% blight +25% darkness
other -------
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature
+15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+5 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 113.14 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 73.68 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
