
dragonbone magestaff 'Kindlebloom' (136% power, 6 apr, lightning element)5.0 Encumbrance
T5 staff 2H weapon
[Random Unique]
Nature
Weapon Damage 137% Range: 1.0x-1.2x
Uses 130% Mag, 40% Wil
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Str +2 Mag +2 Cun +14 Con
offense ------
Spell Crit +5%
Spellpower +31 (+6 eff.)
Damage +30% lightning +42% fire
Ignore resists +30% fire +20% mind
+10% darkness
defense ------
Defense +15 (+1 eff.)
Resistance +6% acid +9% temporal
+6% light +12% blight
+19% arcane
Crit Resistance 10.00%
Spell save +9 (+0 eff.)
Life Regen +3.90
Healmod +53%
other -------
Max positive +10.00
Max negative +10.00
Light +5
See Invisibility +12
Talents +1 Command Staff
Illuminate:
Puts all charms on 1 turn cooldown
Effective talent level: 3.5
Power cost 1 out of 6/6.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 263.24 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

drakeskin leather belt 'Bulatar'1.0 Encumbrance
T5 belt armor
[Rare]
Master
While equipped:
Stats +10 Str +16 Wil +32 Cun
offense ------
Mind Crit +11%
Damage +30% mind +36% physical
Ignore resists +65% physical
Against +45% Summoned
Accuracy +65 (+6 eff.)
defense ------
Armor +26
Resistance +30% cold +78% fire
Crit Resistance 55.68%
Resist Against +45% Summoned
Spell save +27 (+0 eff.)
Life Regen +14.85
Healmod +60%
Blind Resist +74%
Poison Resist +74%
Disarm Resist +74%
Knockbk Resist +74%
Out-of-Phase Defense +56
Out-of-Phase Resistance +56%
Out-of-Phase Resilience +56%
other -------
Stamina/turn +11.14
Max stamina +111.36
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Xikira the Dourstrider [power 518] (1 cooldown)2.0 Encumbrance
T5 totem charm
[Rare]
Nature
While equipped:
offense ------
Damage +27% temporal +78% mind
+24% darkness
Ignore resists +65% darkness
On-Hit (Melee):
* 74% chance to reduce damage dealt by 43%
* 74% chance to gain 10% of a turn (3/turn limit)
defense ------
Armor +18
Defense +40 (+3 eff.)
Resistance +63% light +36% fire +45% cold
+19% arcane +54% nature
Physical save +63 (+0 eff.)
Life +340.00
Healmod +55%
Blind Resist +74%
Confus Resist +74%
Pinning Resist +74%
Heal yourself and all friendly characters within 10 spaces for 518
Puts all charms on 1 turn cooldown
100% to gain a 40% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
