
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Fanged Collar =DONT=0.1 Encumbrance
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
defense ------
Resistance +15% blight +15% darkness
+15% acid
Physical save +15 (+7 eff.)
Spell save +15 (+7 eff.)
Mind save -7 (-3 eff.)
Life +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"2.0 Encumbrance
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Day It Came"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Morbuswell the iron plate armour (15 def, 15 armour)17.0 Encumbrance
T1 massive armor
[Rare]
Nature
While equipped:
offense ------
On-Hit (Melee):
* 10% chance to slow global speed by 36%
defense ------
Armor +15
Defense +15 (+5 eff.)
Fatigue +22%
Resistance +6% acid +6% physical +6% cold
+6% lightning +6% fire
Crit Resistance 10.00%
Disarm Resist +21%
Pinning Resist +10%
Stun Resist +21%
Knockbk Resist +21%
other -------
Cooldown Rush -5
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance
T4 shield armor
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+5 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 Encumbrance
T4 battleaxe 2H weapon
[Unique]
Master
Weapon Damage 180% Range: 1.0x-1.5x
Uses 50% Mag, 130% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +7
Critical Rate +10.0%
Attack Speed 100%
While equipped:
Stats +2 Dex +2 Con
offense ------
Damage +10% physical
defense ------
Armor +6
Defense +6 (+2 eff.)
Stun Resist +30%
Knockbk Resist +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Weapon Damage 193% Range: 1.0x-1.5x
Uses 50% Mag, 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +4.0%
Attack Speed 100%
On-hit +30 fire
On Hit: 10% Flameshock level 3
While equipped:
offense ------
Damage +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 179% Range: 1.0x-1.6x
Uses 115% Str, 50% Mag, 20% Con
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 44 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Wintertide (148% power, 10 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 149% Range: 1.0x-1.4x
Uses 50% Mag, 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 84.34 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)5.0 Encumbrance
staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 66% Range: 1.0x-1.2x
Uses 50% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid +20% cold
defense ------
Mind save +8 (+2 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Vorotira (176% power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Random Unique]
Nature/Master
Weapon Damage 177% Range: 1.0x-1.6x
Uses 50% Mag, 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
Ignore Shields +36%
While equipped:
Stats +35 Str +19 Dex +14 Mag +20 Wil
+19 Cun +25 Con
offense ------
Spell Crit +3%
Physical Power +19 (+2 eff.)
Damage +20% physical
Ignore resists +21% physical
Accuracy +35 (+7 eff.)
When Hit 6 temporal
defense ------
Disarm Resist +49%
other -------
Vim-on-crit +2.40
Massive two-handed swords.
This item has been sent to the Item's Vault.
