
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 15
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+5 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+6 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Koriregovon the Stormwilter (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical power: +7 (+4 eff.)
Armour: +2
Effects on melee hit:
* 20% chance to reduce armor by 25%
Changes stats: +3 Str
Changes resistances: +3% acid / +6% nature / +3% lightning
Changes resistances penetration: +5% lightning
Spell save: +6 (+3 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+2 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Aregavena the Pitchpain
Requires:
- Magic 24
- Talent Shoot
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / solargun ; tier 3
Mastery: Solargun Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to reduce damage dealt by 14%
Shots beam through all targets.
Damage (Ranged): +12 temporal
When wielded/worn:
Physical power: +13 (+4 eff.)
Changes stats: +5 Str / +2 Con
Changes resistances penetration: +15% darkness
Talent mastery: +0.10 Wild-gift / Fungus
It can be used to regenerate 82 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
A compact gun that conducts solar energies.
This item has been sent to the Item's Vault.
