
ash starstaff 'Toxinwitch' (111% power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +5
Defense: +5 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 48%
Changes stats: +1 Str / +3 Dex
Maximum wards: +2 blight
Changes damage: +15% blight
Talents granted: +2 Ward +1 Command Staff
Mana each turn: +0.18
Spellpower: +15 (+9 eff.)
Spell crit. chance: +8%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

DuathelnailRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Attack speed: 100%
Firing range: +8
Damage (Ranged): +12 darkness
When wielded/worn:
Physical power: +7 (+2 eff.)
Ammo reloads per turn: +4
Changes stats: +11 Str / +1 Con
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

alchemist's lamp 'Plaguewaker'Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 6 nature
Changes stats: +3 Con
Changes resistances: +8% blight / +3% light
Spell save: +6 (+2 eff.)
Cut immunity: +20%
Life regen: +3.00
Maximum life: +20.00
Light radius: +4
Healing mod.: +5%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Taint of Purging (5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / taint ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
It can be used to inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

regeneration infusion of the warrior (heal 528; 15 cd)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 528 life over 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

gold amulet 'Bamarand'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +1 Cun
Changes resistances: +11% temporal
Changes damage: +18% mind
Physical save: +6 (+2 eff.)
Blindness immunity: +20%
Pinning immunity: +20%
Knockback immunity: +28%
See invisible: +6
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Colaryem (159% power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Flowerwreath the dwarven-steel greatmaul (168% power, 2 apr)Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 168% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 13%
Damage (radius 2) on crit: +4 nature
When wielded/worn:
Changes stats: +4 Dex / +3 Con
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Brenosarek the dwarven-steel mace (134% power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Power: 134% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +4
Changes resistances: +5% arcane
Physical save: +6 (+2 eff.)
Blindness immunity: +20%
Life regen: +4.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Blunt and deadly.
This item has been sent to the Item's Vault.

Shadebringer of the Blightspawn (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Effects when hit in melee:
* 5% chance to slow global speed by 54%
* 20% chance to reduce strength, dexterity, and constitution by 14
* 5 arcane resource burn
* 33% chance to reduce damage dealt by 22%
Changes resistances: +3% temporal / +3% light / +6% blight / +3% fire / +11% all
Changes resistances penetration: +7% mind
Changes damage: +17% mind
Life regen: +3.10
Psi each turn: +0.58
Maximum life: +57.00
Maximum psi: +18.00
Mindpower: +5 (+2 eff.)
Mental crit. chance: +1%
Healing mod.: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)Requires:
- Willpower 24
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +4 Cun / +4 Wil
Changes damage: +10% mind
Mindpower: +12 (+4 eff.)
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 96.88 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (28% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

Glowworm (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour penetration: +4
Physical power: +10 (+2 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 15 cold
Changes stats: +9 Dex
Changes resistances: +6% light / +8% cold
Changes damage: +6% light / +7% cold
When used to modify unarmed attacks:
Power: 131% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Ice Breath (10% chance level 5).
Damage (radius 2) on crit: +15 ice
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
