
duelist's drakeskin leather armour of Toknor (28 def, 12 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +8 (+4 eff.)
Armour: +12
Defense: +28 (+9 eff.)
Fatigue: +8%
Changes stats: +4 Cun / +5 Dex
Critical mult.: +10.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

elemental stralite longsword of crippling (34-47 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 33.5 - 46.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 110 acid damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Changes resistances penetration: +20% acid
Changes damage: +9% acid
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Strikeedge (34-55 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 34.5 - 55.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +17 nature / +8 lightning
Damage (radius 1) on hit: +8 lightning
Damage (radius 2) on crit: +8 cold / +27 fire
When wielded/worn:
Accuracy: +21 (+13 eff.)
Armour penetration: +16
Damage when hit (Melee): 6 lightning / 4 cold
Changes resistances penetration: +20% lightning / +12% physical / +20% fire
Global speed: +8%
Massive two-handed swords.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Brenorath' (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+6 eff.)
Physical crit. chance: +7.0%
Physical power: +8 (+8 eff.)
Defense: +15 (+7 eff.)
Changes resistances: +6% temporal / +9% cold
Changes damage: +3% acid / +25% arcane
Talent granted: +1 Command Staff
Spellpower: +19 (+5 eff.)
Spell crit. chance: +7%
Light radius: +6
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.3
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 114.63 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Voidstalker (0 def, 27 armour)Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +27
Fatigue: +22%
Damage when hit (Melee): 6 darkness
Changes stats: +3 Wil
Changes resistances: +25% lightning / +6% cold / +26% darkness / +30% blight
Changes damage: +18% temporal
Light radius: +2
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

penetrating voratun steamgun of true flightRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +8 (+7 eff.)
Physical crit. chance: +10.0%
Changes resistances penetration: +11% physical
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

sneakthief's gold ring of lifeRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+7 eff.)
Changes stats: +6 Cun / +6 Dex
Life regen: +8.00
Maximum life: +61.00
Healing mod.: +15%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

2026 Little GemsRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2026/2026.
A set of 2026 tiny explosive spheres.
This item has been sent to the Item's Vault.
