
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Belyhell (32-45 power, 5 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 32.0 - 44.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +8 acid
When wielded/worn:
Damage when hit (Melee): 8 acid
Changes stats: +4 Str / +7 Dex / +8 Mag / +10 Wil / +6 Cun / +7 Con
Changes resistances penetration: +10% mind
Maximum hate: +8.00
Mindpower: +10 (+9 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

noble's rough leather belt of unlifeRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +6% blight
Damage against: +16% Summoned
Reduced damage from: +17% Summoned
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Betyyatira the elven-silk cloak (13 def, 0 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +13 (+13 eff.)
Changes stats: +5 Cun
Changes resistances: +6% mind / +6% acid
Changes damage: +15% acid
Physical save: +7 (+3 eff.)
Maximum hate: +4.00
Maximum psi: +10.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Salareda' (0 def, 7 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +11 (+5 eff.)
Armour: +7
Changes stats: +3 Str
Changes resistances: +6% temporal
Physical save: +9 (+4 eff.)
Spell save: +9 (+4 eff.)
Poison immunity: +10%
Life regen: +4.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+4 eff.)
Ranged Defense: +8 (+8 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Glymirin the stralite shield (0 def, 8 armour, 48-58 power, 141 block)Requires:
- Shield usage training
- Strength 35
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 48.5 - 58.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +141
On weapon hit:
* 20% chance to reduce armor by 15%
Damage (Melee): +8 acid
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects when hit in melee:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +1 Cun
Changes resistances: +14% temporal
Changes damage: +12% acid
Talent granted: +1 Block
Mental save: +15 (+14 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Swampbait the stralite amuletRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 31%
Changes stats: +4 Wil / +4 Con
Critical mult.: +5.00%
Physical save: +10 (+5 eff.)
Life regen: +4.00
Maximum life: +34.00
Mental crit. chance: +7%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun amulet 'Tarruyon'Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +19 (+6 eff.)
Defense: +24 (+20 eff.)
Changes stats: +9 Lck
Changes resistances: +3% temporal
Spell save: +12 (+6 eff.)
Maximum life: +60.00
Healing mod.: +15%
Reduce all damage from unseen attackers: 16%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

Axe of Fluffy EvilRequires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.
