
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0
T3 staff 1H weapon
[Unique]
Arcane
Power 127% Range: 1.2x
Uses 125% Mag
Dmg Fire
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+6 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 13 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Sword of Potential Futures (133% power, 10 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Power 134% Range: 1.4x
Uses 20% Mag, 80% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+1 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Emuseba the voratun mace (156% power, 6 apr)3.0
T5 mace 1H weapon
Reqs Str 48
[Random Unique]
Disrupt/Master/Psionic
Power 156% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
Against +22% Unnatural
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +5 Wil
dps ----------
Dmg.mod +9% mind
Res.pen +13% all
Acc +22 (+7 eff.)
Apr +14
----- def -----
Phys.save +9 (+5 eff.)
Die.at -40.00 life
---------- misc
Stam/turn +3.00
Blunt and deadly.
This item has been sent to the Item's Vault.

Malediction (150% power, 15 apr)3.0
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Power 150% Range: 1.2x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit.r1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% blight
On Spell Hit: 10% Curse of Impotence 3
On Spell Hit: 10% Curse of Defenselessness 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

Rhodralen the Offalborn (162% power, 6 apr)3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Master/Psionic
Power 162% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +1 Str +2 Wil +1 Cun +4 Con
dps ----------
Res.pen +6% physical
Acc +19 (+6 eff.)
Apr +7
Melee Ret 6 nature
One-handed war axes.
This item has been sent to the Item's Vault.

Corpathus (150% power, 12 apr)3.0
T4 longsword 1H weapon
[Unique]
Master/Unknown
Power 150% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Choker of Dread0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Phys.pwr +5 (+2 eff.)
Spell.pwr +5 (+4 eff.)
----- def -----
Blind- +100%
---------- misc
See.Invis +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Colaryem (159% power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 160% Range: 1.6x
Uses 130% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Acera (140% power, 4 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane/Master
Power 141% Range: 1.4x
Uses 100% Mag
Dmg Acid
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 39 acid damage in a 4 radius ball. This damage will increase by 27% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Chamilin the pulsing mindstar (107% power, 32 apr, mind damage)3.0
T4 mindstar 1H weapon
Reqs Wil 35
[Random Unique]
Nature/Psionic
Power 107% Range: 1.1x
Uses 50% Wil, 0% Mag, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
On Hit:
* 10% chance to gain 10% of a turn (3/turn limit)
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
Dmg.mod +9% darkness
Res.pen +15% temporal +5% darkness
+15% mind
Melee Ret 2 temporal
----- def -----
Resists +12% darkness +19% mind
Phys.save +6 (+2 eff.)
Spell.save +5 (+2 eff.)
Mind.save +12 (+4 eff.)
Blind- +16%
---------- misc
Psi/turn +0.90
Equi/ret +1.00
Max.psi +31.00
Talents +1 Attune Mindstar
Masteries
+0.20 Cursed/Darkness
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+5 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+3 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Infernostrider (85% power, 18 apr, mind damage)3.0
T2 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 85% Range: 1.1x
Uses 50% Wil, 0% Mag, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
On Crit.r2 +8 acid
While equipped:
Stats +4 Wil
dps ----------
Mind.crit +6%
Mind.pwr +4 (+2 eff.)
Melee+ 4 mind 6 darkness
Dmg.mod +3% fire +2% mind +2% darkness
On Hit (Melee):
* 20% chance to reduce armor by 42%
----- def -----
Resists +3% fire
Spell.save +3 (+1 eff.)
---------- misc
Hate/m.crit +1.00
Psi/m.crit +1.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 50% Dex, 0% Mag, 50% Cun
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+3 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Eksatin's Ultimatum (175% power, 25 apr)3.0
T4 battleaxe 2H weapon
[Unique]
Master
Power 175% Range: 1.5x
Uses 130% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +25.0%
Atk.spd 100%
On Crit:
* decapitate a weakened target
While equipped:
dps ----------
Crit.mult +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.

Yarobers (118% power, 7 apr)1.0
T3 dagger 1H weapon
[Random Unique]
Arcane/Master
Power 118% Range: 1.3x
Uses 50% Mag, 50% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Hit: 20% Curse of Defenselessness 3
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 114 damage
While equipped:
dps ----------
Res.pen +8% all
Acc +13 (+3 eff.)
Apr +9
----- def -----
Resists +5% arcane +12% light
Mind.save +6 (+2 eff.)
Max.HP +40.00
Knockbk- +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 132% Range: 1.3x
Uses 55% Mag, 55% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Rhandur the Gleamwell (138% power, 5 apr)3.0
T4 waraxe 1H weapon
[Random Unique]
Disrupt/Psionic
Power 138% Range: 1.4x
Uses 100% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
Melee+ +8 light +10 mind
On Hit:
* 20% chance to slow global speed by 54%
* 17 arcane resource burn
* 22% chance to reduce all saves and defense by 27
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
Stats +5 Cun +4 Wil
dps ----------
Res.pen +20% light
----- def -----
Resists +3% fire
One-handed war axes.
This item has been sent to the Item's Vault.

Woesin the steel greatsword (131% power, 2 apr)3.0
T2 greatsword 2H weapon
[Random Unique]
Disrupt/Master
Power 131% Range: 1.6x
Uses 120% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.0%
Atk.spd 100%
Against +19% Unnatural
On Hit:
* 20% chance to reduce all saves and defense by 27
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
Stats +5 Str
dps ----------
Dmg.mod +6% darkness +10% physical
Res.pen +20% darkness
Acc +29 (+6 eff.)
----- def -----
Defense +10 (+2 eff.)
Resists +3% darkness +9% lightning
Disarm- +35%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 65% Dex, 35% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+2 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Dawn's Blade (161% power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 155% Mag
Dmg Light
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 346.25 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun +10 Lck
----- def -----
Armour +14
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% lightning +20% physical
+20% cold +20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+4 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+3 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+5 eff.)
Mind.save +25 (+9 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Isida the voratun mace (154% power, 6 apr)3.0
T5 mace 1H weapon
[Random Unique]
Nature/Master
Power 155% Range: 1.4x
Uses 150% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Crit.r2 +28 acid +14 nature
While equipped:
Stats +12 Str +2 Con
dps ----------
Phys.crit +2.0%
Phys.pwr +15 (+4 eff.)
Dmg.mod +21% physical
Res.pen +17% acid +19% nature
Acc +29 (+7 eff.)
Apr +11
----- def -----
Defense +15 (+3 eff.)
Stun/Frz- +10%
Blunt and deadly.
This item has been sent to the Item's Vault.

Blighted Maul (204% power, 22 apr)12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 205% Range: 1.5x
Uses 190% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 31
* Blasts creatures in a radius 1 shockwave around your target for 136.00 to 408.00 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 292.40 to 584.80 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Genocide (152% power, 4 apr)3.0
T3 greatsword 2H weapon
[Unique]
Nature/Master
Power 152% Range: 1.6x
Uses 170% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 235 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+1 eff.)
Rng.Def +12 (+2 eff.)
Fatigue +25%
Resists +20% darkness +35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+2 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+5 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 302.76 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.
