
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 Encumbrance
T2 arrow ammo
Reqs Dex 18
[Unique]
Nature
Weapon Damage 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Daimidodar the Winterbile (24-38 power, 2 apr)3.0 Encumbrance
T2 greatsword 2H weapon
Reqs Str 16
[Rare]
Arcane
Weapon Damage 24.0 - 38.4 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +4.0%
Attack Speed 100%
On-hit +12 light
Damage Against +7% Undead
While equipped:
offense ------
Physical Crit +1.0%
Spellpower +5 (+3 eff.)
Damage +9% physical
defense ------
Resistance +3% cold
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
Massive two-handed swords.
This item has been sent to the Item's Vault.

elemental steel battleaxe of crippling (23-34 power, 2 apr)3.0 Encumbrance
T2 battleaxe 2H weapon
Reqs Str 16
[Ego++]
Arcane/Master
Weapon Damage 23.0 - 34.5 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +2
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* Create an explosion dealing 45 acid damage (1/turn)
On Critical:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
offense ------
Physical Crit +9.0%
Damage +13% acid
Ignore resists +10% acid
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

dreamer's silk robe of power (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Ego++]
Arcane/Psionic
While equipped:
offense ------
Spellpower +12 (+6 eff.)
Damage +8% all
defense ------
Resistance +11% darkness
+10% mind
+13% all
Physical save +12 (+6 eff.)
Spell save +13 (+7 eff.)
Mind save +20 (+10 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleeping
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

dwarven-steel mail armour 'Zeraruigen' (11 def, 13 armour)14.0 Encumbrance
T3 heavy armor
Reqs - Heavy armour training
Str 28
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +2 Cun
offense ------
Damage +12% acid
Ignore resists +5% arcane
On-Hit (Melee):
* 10% chance to reduce armor by 26%
defense ------
Armor +13
Defense +11 (+3 eff.)
Fatigue +12%
Resistance +21% acid
+5% arcane
Mind save +14 (+7 eff.)
Life +26.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.

steel longsword 'Emywen' (18-25 power, 3 apr)3.0 Encumbrance
T2 longsword 1H weapon
Reqs Str 16
[Random Unique]
Arcane/Psionic
Weapon Damage 18.0 - 25.2 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +3
Critical Rate +3.0%
Attack Speed 100%
On-hit +6 darkness
+12 acid
Damage Against +5% Living
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 27 damage
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
While equipped:
offense ------
Ignore resists +5% acid
defense ------
Resistance +6% blight
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Arcmark the iron dagger (10-12 power, 5 apr)1.0 Encumbrance
T1 dagger 1H weapon
[Rare]
Master
Weapon Damage 9.5 - 12.3 Physical
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +5
Critical Rate +4.0%
Attack Speed 100%
While equipped:
Stats +1 Cun
offense ------
Accuracy +6 (+3 eff.)
When Hit 2 mind
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 12
defense ------
Defense +6 (+3 eff.)
Resistance +6% lightning
Disarm Resist +21%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+2 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+6 eff.)
Resistance +7% all
+15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Eridentir (23-37 power, 2 apr)3.0 Encumbrance
T2 greatsword 2H weapon
Reqs Str 16
[Random Unique]
Arcane/Master
Weapon Damage 23.0 - 36.8 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.0%
Attack Speed 100%
On-hit +9 light
+13 cold
Damage Against +10% Undead
While equipped:
Stats +3 Cun +1 Con
offense ------
Ignore resists +5% arcane
Accuracy +7 (+3 eff.)
defense ------
Defense +7 (+3 eff.)
Disarm Resist +34%
other -------
See Invisibility +6
Massive two-handed swords.
This item has been sent to the Item's Vault.

Armondur4.0 Encumbrance
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Random Unique]
Arcane/Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +9
On-ranged-hit +18 fire
+15 cold
While equipped:
offense ------
Mind Crit +3%
Damage +9% blight
+21% fire
+24% cold
Ignore resists +5% mind
+15% all
Accuracy +20 (+8 eff.)
Ignore Armor +14
When Hit 4 blight
On-Hit (Ranged):
* 10% chance to reduce strength, dexterity, and constitution by 14
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

ash vilestaff 'Glatira' (15-18 power, 3 apr, acid element)5.0 Encumbrance
T2 staff 2H weapon
[Random Unique]
Arcane/Master
Weapon Damage 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +3
Critical Rate +3.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Critical power +31.00%
Spellpower +10 (+5 eff.)
Spellpower/crit +2
On-Hit 20 fire
Damage +15% acid
defense ------
Resistance +6% light
Blind Resist +10%
Disease Resist +20%
other -------
See Invisibility +7
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Mayinn (70-106 power, 4 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Weapon Damage 70.5 - 105.8 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +3.0%
Attack Speed 100%
On-hit +4 arcane
On-Hit, radius 1 +8 arcane
On Critical:
* Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9
While equipped:
Stats +6 Dex
offense ------
Physical Crit +13.0%
Critical power +31.00%
Combat Speed +10%
Accuracy +13 (+4 eff.)
Ignore Armor +14
defense ------
Resistance +6% temporal
+3% cold
Life Regen +4.00
Silence Resist +20%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
