
Serpentfurnace the cured leather armour (6 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +15% acid
Changes resistances penetration: +10% nature
Life regen: +3.00
Maximum life: +53.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Freezebreacher [power 230] (15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
When wielded/worn:
Changes stats: +5 Con
Changes resistances: +5% arcane / +3% lightning
Changes resistances penetration: +10% cold
Light radius: +1
It can be used to blast the opponent's mind dealing 258 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+4 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 15 power out of 30/30) :
Effective talent level: 1.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 27.82 to 83.45 lightning damage (55.63 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

steel plate armour 'Ce'Nena' (6 def, 14 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +14
Defense: +6 (+3 eff.)
Fatigue: +22%
Effects on melee hit:
* 10% chance to reduce armor by 36%
Damage when hit (Melee): 4 acid
Changes stats: +2 Cun
Changes resistances: +6% acid / +7% cold / +6% mind / +3% blight
Changes damage: +3% acid
Allows you to breathe in: water
Mental save: +21 (+8 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Korokor (1 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +3 Cun
Changes resistances: +3% mind / +12% fire
Mental save: +15 (+6 eff.)
Cut immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +40.00
Mental crit. chance: +1%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
