
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +15%
Mindpower +12 (+3 eff.)
Damage +25% nature
Ignore resists +25% nature
defense ------
Armor +8
Defense +6 (+1 eff.)
Spell save +15 (+3 eff.)
Life +100.00
other -------
Light +1
Unarmed combat:
Weapon Damage 142% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Ignore Armor +18
Critical Rate +12.0%
Attack Speed 83%
On-hit +20 silence
On Hit: 15% Mana Clash level 3
On Hit: 15% Antimagic Zone level 3
On Hit:
* 50 arcane resource burn
Can't be worn by those with arcane powers.
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 161.00 arcane damage and stunned).
Uses 85 power out of 14/150
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 150% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

elemental stralite dagger (135% power, 9 apr)1.0 Encumbrance
T4 dagger 1H weapon
[Ego+]
Arcane
Weapon Damage 136% Range: 1.0x-1.3x
Uses 50% Str, 50% Dex
Damage Physical
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 100%
On Hit:
* Create an explosion dealing 165 fire damage (1/turn)
While equipped:
offense ------
Damage +13% fire
Ignore resists +11% fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Life Drinker (152% power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Weapon Damage 152% Range: 1.0x-1.3x
Uses 35% Cun, 55% Mag
Damage Physical
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+4 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 22 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3.40 acid and 2.96 blight damage.
If not cleared after five turns it will inflict 16.79 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.
