
NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+6 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

voratun plate armour 'Zubyrena' (0 def, 21 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +21
Fatigue: +30%
Changes stats: +5 Wil / +2 Cun / +6 Con
Changes resistances: +7% acid / +10% physical / -16% light / +11% darkness / +6% blight / +8% cold / +25% lightning / +16% fire
Physical save: +6 (+3 eff.)
Spell save: +5 (+3 eff.)
Mental save: +5 (+2 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Chamybers (0 def, 16 armour, 199.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +16
Fatigue: +8%
Changes stats: +3 Str / +5 Wil
Changes resistances: +14% mind
Maximum wards: +6 lightning / +5 temporal / +6 darkness / +3 fire / +8 nature / +5 blight / +6 cold / +6 arcane / +5 light
Talents granted: +1 Ward +1 Block
See invisible: +12
Handheld deflection devices.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

elven-wood magestaff 'Chargehue' (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +16 (+5 eff.)
Changes resistances: +3% light
Changes resistances penetration: +10% lightning
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Spellpower: +12 (+4 eff.)
Spell crit. chance: +4%
Light radius: +7
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 110.56 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Daimalen the voratun helm (0 def, 9 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +9
Fatigue: +5%
Changes stats: +7 Mag / +8 Wil / +6 Con
Changes resistances: +6% nature / +9% fire
Changes resistances penetration: +10% mind
Changes damage: +18% blight / +17% arcane / +6% mind
Disease immunity: +15%
Maximum life: +60.00
Spell crit. chance: +4%
Infravision radius: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Voroda (20 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +21 (+6 eff.)
Armour: +8
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes stats: +6 Str / +9 Mag / +6 Wil / +4 Cun
Changes resistances: +20% lightning / +8% physical / +8% mind
Physical save: +23 (+6 eff.)
Mental save: +24 (+6 eff.)
Spellpower: +11 (+2 eff.)
Spell crit. chance: +7%
Mindpower: +20 (+6 eff.)
Mental crit. chance: +7%
See invisible: +3
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
