
troll-hide cured leather armour of stability (6 def, 4 armour)9.0
T2 light armor
[Ego+]
Nature/Master
While equipped:
----- def -----
Armour +4
Defense +6 (+3 eff.)
Fatigue +7%
Resists +6% physical
Phys.save +12 (+4 eff.)
Max.HP +37.00
HP.reg +5.00
Heal.mod +11%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

ash vilestaff of fate (15-18 power, 3 apr, blight element)5.0
T2 staff 2H weapon
[Ego]
Arcane
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +6 (+3 eff.)
Dmg.mod +15% blight
----- def -----
Phys.save +6 (+2 eff.)
Spell.save +7 (+2 eff.)
Mind.save +5 (+2 eff.)
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 26-36 power, 60 block)7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 26.0 - 36.4 Physical
Uses 150% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +60
While equipped:
----- def -----
Armour +10
Defense +9 (+4 eff.)
Fatigue +14%
Resists +20% cold +20% darkness
+20% nature
---------- misc
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Sparknoon (0 def, 3 armour)3.0
T1 feet armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
dps ----------
Dmg.mod +3% lightning +3% cold
Res.pen +20% acid
Melee Ret 2 lightning
----- def -----
Armour +3
Fatigue -3%
Resists +9% lightning +3% cold
Phys.save +7 (+2 eff.)
---------- misc
Max.enc +21
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Spiderwilter (0 def, 7 armour)17.0
T1 massive armor
Reqs Massive armour training
[Rare]
Nature
While equipped:
Stats +1 Cun +1 Wil
dps ----------
Mind.pwr +5 (+2 eff.)
On Hit (Melee):
* 20% chance to slow global speed by 48%
----- def -----
Armour +7
Fatigue +22%
Mind.save +12 (+4 eff.)
Max.HP +22.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 67.76 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Gleamtooth the dwarven-steel mace (28-38 power, 4 apr)3.0
T3 mace 1H weapon
[Random Unique]
Arcane/Master
Power 27.5 - 38.5 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
Melee+ +9 cold
While equipped:
Stats +4 Dex +1 Cun +3 Con
dps ----------
Phys.pwr +6 (+2 eff.)
Res.pen +7% physical
Acc +7 (+2 eff.)
----- def -----
Defense +5 (+2 eff.)
Disarm- +34%
---------- misc
Light +2
Blunt and deadly.
This item has been sent to the Item's Vault.
