
Silk Current (12 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold / +7% all
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Grave +0.30 Spell / Frost alchemy
Spellpower: +5 (+5 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns)Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

TempestquellerRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +16% arcane
Changes resistances penetration: +15% lightning / +15% darkness
Changes damage: +16% arcane / +9% lightning
Blindness immunity: +35%
Spellpower: +11 (+10 eff.)
Mindpower: +10 (+3 eff.)
Infravision radius: +5
See stealth: +17
See invisible: +13
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Bleakvalor the vined mindstar (6-6 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.5 - 6.1
Uses stats: 90% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 6% chance to reduce armor by 15%
* 7% chance to slow global speed by 59%
* 20% chance to reduce damage dealt by 25%
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Changes resistances: +4% blight
Changes damage: +3% nature / +6% darkness
Talent granted: +1 Attune Mindstar
Physical save: +3 (+1 eff.)
Spell save: +3 (+1 eff.)
Mental save: +4 (+2 eff.)
Disease immunity: +12%
Equilibrium when hit: +0.90
Mindpower: +4 (+1 eff.)
Mental crit. chance: +2%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+6 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.
