
Sootminister the hardened leather armour (9 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Changes stats: +3 Dex / +1 Wil / +3 Cun
Changes resistances: +6% darkness / +20% cold
See invisible: +6
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Churandil (20 def, 14 armour)Requires:
- Strength 20
Infused by arcane disrupting forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical power: +15 (+5 eff.)
Armour: +14
Defense: +20 (+9 eff.)
Fatigue: +8%
Damage when hit (Melee): 4 acid
Changes stats: +3 Cun
Changes resistances: +13% nature / +14% blight
Changes damage: +3% acid
Reduced damage from: +6% Unnatural
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Siloldadhema the dwarven-steel mail armour (3 def, 8 armour)Requires:
- Heavy armour training
- Strength 28
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes resistances: +9% lightning / +17% fire
Spell save: +3 (+2 eff.)
Mental save: +3 (+1 eff.)
Blindness immunity: +10%
Life regen: +4.00
Only die when reaching: -20.00 life
Maximum life: +80.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Lightspitter (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes stats: +1 Wil
Changes resistances: +6% physical
Changes damage: +12% blight / +12% light / +12% mind
Physical save: +12 (+6 eff.)
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+6 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+7 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 68.19 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (136).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+5 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

flaming steel shield of cold resistance (+19%) (0 def, 4 armour, 12-15 power, 39 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 12.5 - 15.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +39
Damage (radius 1) on hit: +11 fire
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage (Melee): 5 fire
Damage when hit (Melee): 1 fire
Changes resistances: +19% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

flaming steel shield of fire resistance (+17%) (0 def, 4 armour, 16-19 power, 40 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 16.0 - 19.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +40
Damage (radius 1) on hit: +12 fire
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage (Melee): 6 fire
Damage when hit (Melee): 4 fire
Changes resistances: +17% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

flaming dwarven-steel shield of mind resistance (+14%) (0 def, 6 armour, 30-35 power, 79.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 29.5 - 35.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +80
Damage (radius 1) on hit: +13 fire
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage (Melee): 7 fire
Damage when hit (Melee): 6 fire
Changes resistances: +14% mind
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+11 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.
