
mitotic vined mindstar of storms (6-6 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 5.5 - 6.1
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 8% chance to slow global speed by 64%
* 7% chance to reduce armor by 34%
When wielded/worn:
Damage (Melee): 6 lightning
Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con
Changes resistances: +5% lightning
Changes resistances penetration: +6% lightning
Changes damage: +6% lightning
Talent granted: +1 Attune Mindstar
Mindpower: +4 (+1 eff.)
Mental crit. chance: +2%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+2 eff.)
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 52.83 to 66.04 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Unrurim (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes resistances: +26% temporal / +17% darkness / +13% fire / +6% mind / +7% cold
Changes resistances penetration: +15% darkness / +17% temporal
Physical save: +3 (+1 eff.)
Cut immunity: +10%
Silence immunity: +44%
Confusion immunity: +32%
Stun/Freeze immunity: +49%
Defense after a teleport: +33
Resist all after a teleport: +25%
New effects duration reduction after a teleport: +31%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Fogswift the rough leather beltRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +9% cold / +5% arcane / +9% darkness
Changes resistances penetration: +15% darkness
Changes damage: +18% cold
Maximum life: +52.00
Maximum mana: +31.00
Maximum stamina: +32.00
Maximum hate: +11.00
Maximum psi: +24.00
Maximum vim: +24.00
Maximum pos.energy: +22.00
Maximum neg.energy: +20.00
Reduces paradox anomalies(equivalent to willpower): +11
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

dwarven-steel waraxe 'Zanarak' (32-44 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 31.5 - 44.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +12 temporal
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +5.0%
Physical power: +6 (+2 eff.)
Damage when hit (Melee): 4 blight
Changes stats: +3 Str / +1 Mag
Changes resistances penetration: +5% blight
Changes damage: +7% physical
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +6
One-handed war axes.
This item has been sent to the Item's Vault.

voratun battleaxe 'Greenwasp' (56-85 power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity)
When wielded/worn:
Accuracy: +19 (+6 eff.)
Physical crit. chance: +20.0%
Defense: +16 (+5 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 58%
Changes resistances: +3% cold / +12% temporal
Changes resistances penetration: +20% nature
Disarm immunity: +64%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

savior's steel amulet of visionRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical save: +14 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
Blindness immunity: +16%
Infravision radius: +4
Sight radius: +2
See invisible: +6
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Inertial TwineRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12 (+4 eff.)
Knockback immunity: +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+5 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+6 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Cuthihell the UndeathpowerRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to slow global speed by 53%
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Physical power: +41 (+10 eff.)
Changes stats: +17 Str / +2 Wil / +1 Cun
Changes resistances penetration: +14% physical / +20% mind / +20% temporal
Changes damage: +23% physical / +3% nature / +24% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
