
Titanic (20 def, 18 armour, 159% power, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +320
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

copper ring 'Gloroth'Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +15 (+8 eff.)
Physical power: +15 (+12 eff.)
Changes stats: +3 Cun / +3 Mag
Changes resistances penetration: +5% physical
Critical mult.: +15.00%
Physical save: +6 (+3 eff.)
Stamina each turn: +2.00
Spellpower: +6 (+1 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Glintbreeze the dwarven-steel helm (0 def, 7 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +4%
Changes stats: +2 Wil
Changes resistances: +24% fire
Changes resistances penetration: +5% mind
Reduces incoming crit damage: 10.00%
Cut immunity: +20%
Light radius: +3
Infravision radius: +3
Healing mod.: +5%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Inertial TwineRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12 (+6 eff.)
Knockback immunity: +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.

grounding gold amulet of constitution (+4)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +19% lightning
Stun/Freeze immunity: +31%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Perseverance (138% power, 9 apr)Requires:
- Willpower 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Power: 138% Range: 1.4x
Uses stats: 20% Wil, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+5 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

nightwalker's alchemist's lamp of the zealotRequires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +7 (+7 eff.)
Changes stats: +4 Wil
Changes resistances: +3% all
Critical mult.: +12.00%
Spell save: +5 (+2 eff.)
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Erelahor the UmbracryptRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7 (+7 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 20%
Damage when hit (Melee): 6 lightning
Changes stats: +5 Wil
Changes resistances: +9% darkness / +3% fire
Changes damage: +3% lightning / +3% fire
Critical mult.: +13.00%
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
