
This item will automatically be transmogrified when you leave the level.Daimygen (2 def, 6 armour)
Requires:
- Heavy armour training
- Strength 20
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +16% lightning / +16% cold
Changes resistances penetration: +25% blight
Changes damage: +3% blight
Life regen: +3.90
Stamina each turn: +0.50
A suit of armour made of mail.
This item has been sent to the Item's Vault.

voratun torque of gale force 'Emelurabeth' [power 450] (10 cooldown)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 5
When wielded/worn:
Changes resistances penetration: +10% blight
Changes damage: +12% arcane
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +80.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 450 physical damage
Activation puts all charms on cooldown for 10 turns.
When used:
* Increase all damage by 20% for 2 turns.
* Gain a 22% chance to evade weapon attacks for 2 turns.
* Increase the duration of 3 beneficial effects by 2.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +8 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.
