
Jaw of Rogroth1.0 Encumbrance
T3 belt armor
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+3 eff.)
other -------
Vim/kill +4.00
Max souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

voratun ring 'Ivenne'0.1 Encumbrance
T5 ring jewelry
[Rare]
Arcane
While equipped:
Stats Str +5, Mag +7, Cun +7
offense ------
Spellpower +14 (+4 eff.)
Mindpower +30 (+15 eff.)
Damage +9% physical
Ignore Armor +7
defense ------
Physical save +12 (+6 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

silk robe 'Eilinumina' (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Random Unique]
Arcane/Nature/Psionic
While equipped:
Stats Str +10, Mag +12, Wil +10
Con +4
offense ------
Mind Crit +5%
Spellpower +12 (+4 eff.)
Mindpower +4 (+2 eff.)
Spellpower/crit +4
Damage +15% lightning, +22% physical
+13% cold
defense ------
Resistance +11% lightning, +9% cold
+13% all
Mind save +21 (+10 eff.)
Silence Resist +26%
Out-of-Phase Defense +5
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Arthosta (0 def, 3 armour)2.0 Encumbrance
T3 head armor
[Random Unique]
Master
While equipped:
Stats Str +5, Dex +4, Mag +2, Con +7
offense ------
Spellpower/crit +4
Damage +3% arcane
defense ------
Armor +3
Fatigue +3%
Resistance +16% darkness, +9% blight
Spell save +3 (+1 eff.)
other -------
Infravision +6
A cap made of leather.
This item has been sent to the Item's Vault.

duelist's hardened leather armour of the deep (11 def, 11 armour)9.0 Encumbrance
T3 light armor
[Ego++]
Nature/Master
While equipped:
Stats Cun +5, Dex +5
defense ------
Armor +11
Defense +11 (+11 eff.)
Fatigue +8%
Resistance +8% acid, +7% cold
other -------
Breathe water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Pressurizer (8 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Steamtech
While equipped:
Stats Dex +3
offense ------
Steam Crit +10%
Steampower +10 (+5 eff.)
defense ------
Defense +8 (+7 eff.)
other -------
Masteries
+0.10 Steamtech/Automation
+0.10 Steamtech/Avoidance
This cloak hides and protects a series of powerful steam compressors.
This item has been sent to the Item's Vault.

Shocksun the woollen robe (0 def, 0 armour)2.0 Encumbrance
T2 cloth armor
[Rare]
Arcane
While equipped:
Stats Cun +3
offense ------
Damage +6% lightning
defense ------
Resistance +8% lightning, +8% darkness
+7% cold, +8% blight
+8% fire, +6% light, +9% all
Physical save +11 (+6 eff.)
Spell save +20 (+9 eff.)
Mind save +18 (+9 eff.)
other -------
Hate-on-crit +3.00
Max hate +8.00
Max psi +40.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance
T2 head armor
[Unique]
Master
While equipped:
Stats Wil +3, Mag +4
offense ------
Damage +10% light
defense ------
Armor +6
Fatigue +4%
Resistance +10% darkness
Blind Resist +30%
Confus Resist +30%
other -------
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.

Relgymandil [power 235] (15 cooldown)2.0 Encumbrance
T3 torque charm
[Rare]
Psionic
While equipped:
Stats Cun +1, Wil +2
offense ------
Damage +21% mind
defense ------
Resistance +9% mind
other -------
EQ when Hit +0.08
Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 277 physical damage
Puts all charms on 15 turn cooldown
100% to reduce fatigue by 40% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Persistent Will2.0 Encumbrance
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats Wil +8
offense ------
Mindpower +10 (+5 eff.)
Damage +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 25 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.

yew totem of summon tentacle 'Dageblek' [power 260] (25 cooldown)2.0 Encumbrance
T3 totem charm
[Rare]
Nature
While equipped:
Stats Wil +6
offense ------
Physical Power +15 (+5 eff.)
Damage +9% physical
Ignore Armor +5
When Hit 4 acid
Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 621
Base Damage: 267
Armor: 4
All Resist: 8
Puts all charms on 25 turn cooldown
100% to gain a 13% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Overseer (17-19 power, 27 apr, mind damage)3.0 Encumbrance
T3 mindstar 1H weapon
Reqs Wil 28
[Unique]
Nature/Psionic
Weapon Damage 17.0 - 18.7 Mind
Uses 40% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* reduces mental save
While equipped:
Stats Cun +3, Wil +7
offense ------
Mind Crit +7%
Mindpower +10 (+5 eff.)
Damage +10% mind
Ignore resists +15% mind
defense ------
Resistance +25% mind
Mind save +24 (+11 eff.)
Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower).
Uses 60 power out of 60/60
Fragments of the Mindwall's power still inhabit this cracked, ancient gem.
This item has been sent to the Item's Vault.
