
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+14 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Crystle's Astral Bindings (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+2 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Drake's Bane (45-67 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

pair of iron boots 'Phoenixhunger' (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +5
Fatigue: +2%
Effects on melee hit:
* 10% chance to reduce damage dealt by 15%
* 20% chance to reduce all saves and defense by 17
Damage when hit (Melee): 6 mind
Changes resistances: +3% mind
Changes resistances penetration: +10% fire
Infravision radius: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Siluma the steel waraxe (13-18 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 fire damage (1/turn)
Damage (Melee): +7 nature / +8 arcane
When wielded/worn:
Changes stats: +4 Str / +6 Dex / +5 Mag / +11 Wil / +4 Cun / +5 Con
Changes resistances penetration: +5% temporal / +9% fire
Changes damage: +9% fire
Spell save: +6 (+2 eff.)
Maximum mana: +20.00
One-handed war axes.
This item has been sent to the Item's Vault.

Bilepunish the dwarven-steel greatsword (36-57 power, 2 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.0 - 57.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 cold
Damage (radius 2) on crit: +20 nature
When wielded/worn:
Physical crit. chance: +13.0%
Changes damage: +9% cold / +12% arcane / +12% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.

acidic iron shield of temporal resistance (+10%) (0 def, 2 armour, 8-9 power, 18.5 block)Requires:
- Shield usage training
- Strength 11
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 8.0 - 9.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +18
On weapon hit:
* 11% chance to reduce armor by 17%
When wielded/worn:
Armour: +2
Fatigue: +8%
Damage (Melee): 5 acid
Effects when hit in melee:
* 12% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 1 acid
Changes resistances: +10% temporal
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

soothing steel torque of psionic shield [power 49] (25 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 42.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 52.62 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Runuchik the Cleansefury (41-62 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 41.5 - 62.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3
Damage (Melee): +20 nature
When wielded/worn:
Physical crit. chance: +10.0%
Effects on melee hit:
* 20% chance to slow global speed by 44%
Changes resistances penetration: +17% lightning
Changes damage: +7% lightning
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+3 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

ash starstaff 'Glabreta' (15-18 power, 3 apr, physical element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical power: +5 (+1 eff.)
Defense: +12 (+4 eff.)
Changes resistances: +2% physical
Changes damage: +15% physical
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Spellpower: +10 (+8 eff.)
Spell crit. chance: +9%
Damage Shield penetration: +12%
Damage Shield Power: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

cured leather armour 'Chargescar' (6 def, 10 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +10
Defense: +6 (+3 eff.)
Fatigue: +7%
Damage (Melee): 7 fire
Damage (Ranged): 6 fire
Damage when hit (Melee): 6 light
Changes resistances: +11% fire / +20% physical
Changes damage: +3% light / +6% lightning
Physical save: +11 (+4 eff.)
Life regen: +5.40
Maximum life: +35.00
Healing mod.: +11%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Brodalathabers the drakeskin leather armour (50 def, 8 armour)Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Accuracy: +30 (+11 eff.)
Armour: +8
Defense: +50 (+22 eff.)
Fatigue: +8%
Life regen: +4.90
Maximum life: +67.00
Maximum stamina: +20.00
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

timebroken woollen robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +3 Mag / +3 Wil
Changes resistances: +12% acid / +12% physical / +12% fire / +12% cold / +9% all
Changes damage: +7% acid / +8% physical / +5% temporal / +6% fire / +11% arcane / +7% cold
Talent cooldown: Refit Golem (-3 turns)
Maximum mana: +32.00
Spellpower: +3 (+1 eff.)
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+4 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+4 eff.)
It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) :
Effective talent level: 1.0
Power cost: 43 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

runic dragonbone longbow of true flightRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
When wielded/worn:
Accuracy: +14 (+5 eff.)
Physical crit. chance: +14.0%
Changes stats: +9 Mag
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+3 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Earthprophet the stralite dagger (29-38 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 29.5 - 38.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +8 nature
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Accuracy: +10 (+4 eff.)
Defense: +10 (+5 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 52%
Changes resistances penetration: +25% light / +25% nature / +25% darkness
Changes damage: +12% darkness
Disarm immunity: +36%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature / +13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift / Moss
Physical save: +15 (+5 eff.)
Life regen: +0.20
Mindpower: +12 (+4 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Zemekkys' Broken HourglassRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 43 power out of 80/80) :
Effective talent level: 1.0
Power cost: 43 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.

Fuladodar the elven-wood magestaff (25-30 power, 5 apr, lightning element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Mag / +5 Con
Changes damage: +25% lightning
Talent granted: +1 Command Staff
Critical mult.: +38.00%
Spell save: +15 (+4 eff.)
Mana each turn: +0.12
Spellpower: +22 (+7 eff.)
Spell crit. chance: +17%
Damage Shield penetration: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+11 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Durilathadin the voratun greatmaul (65-98 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 65.5 - 98.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +21 light
Damage (radius 2) on crit: +34 acid / +63 cold / +45 nature / +55 lightning
Damage against: +20% Undead
When wielded/worn:
Armour penetration: +16
Changes stats: +2 Con
Changes resistances penetration: +31% acid / +15% physical / +30% cold / +27% nature / +35% lightning
Physical save: +12 (+4 eff.)
Hate when firing a critical mind attack: +2.00
Mental crit. chance: +4%
Movement speed: +44%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Borosk's Hate (60-96 power, 22 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.
