
cashmere robe 'Phlegmsweeper' (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Effects when hit in melee:
* 5% chance to slow global speed by 54%
* 6 arcane resource burn
Damage when hit (Melee): 6 fire
Changes resistances: +22% lightning / +3% fire / +9% nature / +11% all
Changes damage: +15% lightning / +3% nature
Mental save: +19 (+9 eff.)
Mindpower: +4 (+1 eff.)
Mental crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

dwarven-steel shield 'Rainlore' (30 def, 21 armour, 78 block)Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +21
Defense: +30 (+15 eff.)
Fatigue: +8%
Changes resistances: +20% cold
Talent granted: +1 Block
Maximum vim: +40.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Sootpunish the dwarven-steel greatmaul (42-63 power, 2 apr)Requires:
- Strength 24
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 42.0 - 63.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (radius 1) on hit: +20 mind
Damage (radius 2) on crit: +31 fire
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 22%
Changes stats: +2 Cun
Changes resistances penetration: +12% fire
Hate when firing a critical mind attack: +2.00
Mental crit. chance: +2%
Global speed: +4%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Lavagrit (15-18 power, 3 apr, cold element)Requires:
- Magic 16
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+7 eff.)
Physical crit. chance: +7.0%
Physical power: +8 (+6 eff.)
Defense: +9 (+5 eff.)
Changes stats: +5 Con
Changes resistances: +9% fire
Changes damage: +15% cold
Talent granted: +1 Command Staff
Life regen: +0.90
Vim when firing critical spell: +2.00
Maximum mana: +40.00
Spellpower: +22 (+6 eff.)
Spell crit. chance: +8%
Light radius: +3
Healing mod.: +18%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.3
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 104.21 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Demonprophet the gold amuletRequires:
- Level 15
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 23%
Changes stats: +6 Str / +5 Mag
Changes resistances: +3% light
Changes damage: +5% acid / +3% darkness / +5% fire / +5% lightning / +5% cold
Spellpower: +3 (+1 eff.)
Spell crit. chance: +5%
Light radius: +1
Amulets make your neck look great!
This item has been sent to the Item's Vault.
