Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
When wielded/worn:
Armour: +3
Defense: +9 (+5 eff.)
Damage when hit (Melee): 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +20% temporal
Changes resistances penetration: +20% temporal
Changes damage: +20% temporal
Spellpower: +23 (+11 eff.)
It can be used to activate talent Damage Smearing (costing 22 power out of 25/25) :
Effective talent level: 1.0
Power cost: 22 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You convert 10% of all non-temporal damage you receive into temporal damage spread out over 3 turns.
This damage will bypass resistance and affinity.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
When wielded/worn:
Armour: +3
Defense: +9 (+5 eff.)
Damage when hit (Melee): 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +20% temporal
Changes resistances penetration: +20% temporal
Changes damage: +20% temporal
Spellpower: +23 (+11 eff.)
It can be used to activate talent Damage Smearing (costing 22 power out of 25/25) :
Effective talent level: 1.0
Power cost: 22 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You convert 10% of all non-temporal damage you receive into temporal damage spread out over 3 turns.
This damage will bypass resistance and affinity.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Cinderstalker (40-55 power, 5 apr)
Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 39.5 - 55.3
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +6
Changes resistances: +3% fire
Changes resistances penetration: +9% physical
Mana each turn: +0.08
Mana when firing critical spell: +2.00
Spellpower: +20 (+6 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Cinderstalker (40-55 power, 5 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 39.5 - 55.3
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +6
Changes resistances: +3% fire
Changes resistances penetration: +9% physical
Mana each turn: +0.08
Mana when firing critical spell: +2.00
Spellpower: +20 (+6 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Pyreobsidian (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 8 fire
Changes stats: +5 Str
Changes resistances: +19% acid / +7% physical / +12% darkness / +17% lightning
Changes resistances penetration: +10% fire
Changes damage: +6% darkness
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 14 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Pyreobsidian (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 8 fire
Changes stats: +5 Str
Changes resistances: +19% acid / +7% physical / +12% darkness / +17% lightning
Changes resistances penetration: +10% fire
Changes damage: +6% darkness
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 14 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Flashgrind (52-77 power, 23 apr)
Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 51.5 - 77.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +23
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 42% chance to reduce all saves and defense by 28
Damage Shield penetration (this weapon only): +17%
Damage (Melee): +21 mind / +7 nature
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Changes stats: +6 Str / +3 Wil / +6 Cun
Changes resistances: +9% fire
Changes resistances penetration: +10% fire
See invisible: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Flashgrind (52-77 power, 23 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 51.5 - 77.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +23
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 42% chance to reduce all saves and defense by 28
Damage Shield penetration (this weapon only): +17%
Damage (Melee): +21 mind / +7 nature
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Changes stats: +6 Str / +3 Wil / +6 Cun
Changes resistances: +9% fire
Changes resistances penetration: +10% fire
See invisible: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Revenant (8 def, 20 armour)
Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+6 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.
Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+6 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.
Islonn the Searire (21/21, 40-48 power, 3 apr)
Requires:
- Dexterity 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 40.0 - 48.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +10
Armour Penetration: +3
Crit. chance: +12.0%
Capacity: 21
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 218 physical damage
On weapon crit:
* Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 fire / +16 physical
Damage (radius 1) on hit: +4 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Islonn the Searire (21/21, 40-48 power, 3 apr)Requires:
- Dexterity 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 40.0 - 48.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +10
Armour Penetration: +3
Crit. chance: +12.0%
Capacity: 21
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 218 physical damage
On weapon crit:
* Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 fire / +16 physical
Damage (radius 1) on hit: +4 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.